Friday, 14 August 2026

Erementar Gerad: Matoe, Suifuu no Tsurugi (PS2)



 So this game is based on an anime that I've never seen (and which seems to be officially known in English as Elemental Gelade, and I did have to look up both spellings to get the exact right arrangement of Ls, Rs, and vowels), but it's a fighting game by Taito, which in my mind, makes it worthy of some attention already. Then I looked it up on GameFAQS, and they say that it was only published by Taito, and was developed by Tamsoft. Even more exciting! 

 


From what I can gather, the anime (and by extension, the game) is about a world where there are people who can transform into bladed weapons for use by other people, and one particularly powerful such person is found in the cargo hold of an airship. So it's a weapons-based fighter, with most of the characters actually being duos, though there's also one girl who fights using a BB Hood-like assortment of artillery hidden about her person. The cel shaded graphics are pretty impressive, being almost as convincing in their attempt at passing polygonal models off as cel animation as the latter Guilty Gear games, despite coming out several years earlier, on much less powerful hardware. (Though unfortunately, the effect doesn't seem to have worked as well in screenshots.)

 


How it plays is an odd mix of simple and complex. Like, none of the specials have more complex motions than quarter-circles, and supers are performed by pressing two buttons together. But then, they've managed to come up with something for all four face buttons and all fout shoulder buttons to do. There's three attack buttons: slash, hard slash, and kick. There's also a kind of Dead or Alive-esque grab button, that just takes ahold of your opponent, and switches your positions around. There's both directions of sidestepping, the aforementioned button that activates supers, and a block button. This feels like too many buttons! Especially with the simplified specials and supers, which feel like they're that way because it's a licensed game, and fans of the anime might not be familiar with fighting games (as I also assumed was the case with the InuYasha fighting game on PS1).

 


Another weird idiosyncracy is that each character has two supers. One will just happen normally, while the other will start a weird little rhythm minigame in which you have to press buttons at the right time while your character(s) say a little prayer, to power up the attack. But the problem is that there's no indication as to when you're meant to press the button, exactly. I'm sure it's not, but it feels like it's random as to whether your presses will increase or decrease the power meter. I think the worse thing about it, though, is the way it gives players a way to immediately interrupt the fight for a cutscene at any time, as long as they've got at least one full meter.

 


I can't really recommend this game. It's not offensively bad or anything, but it's also not good or interesting enough to be worth your time. If you like the anime, and want to play as the characters from it, I can see that being a big factor in changing your opinion of it, and like I said, it does look really great, so if that is your motivation, you probably will have a good time with it. But I don't remember ever seeing or hearing anyone talk about this show, ever. I feel like I've been a little too harsh on a game that's mostly fine, but I guess I was just a bit let down after the initial excitement of seeing where it came from. Oh wait, there is one little interesting thing I want to mention: there's actually 2D sprites of the characters in their fighting stances! They're really tiny and appear on the loading screens, but they're cute.

1 comment:

  1. i wonder if you have social media account or not. i love your blogg and many gba games you wrote in here i played it because you recommended it.

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