Friday, 20 February 2026

Yoyo's Puzzle Park (Playstation)


 There's some slightly odd circumstances surrounding the release of this game. Firstly, it's one of those games with a massive gap between its Japanese release (1996) and its western release (1999). Also, in Japan, it's called Gussun Paradise, which is a better name for it than Yoyo's Puzzle Park for two reasons. The first is that it lets you know that it's a spinoff from the Gussun Oyoyo series of puzzle games, and the second is that the reason it's a spinoff and not one of the main entries is that it's not a puzzle game. Instead, it's a Bubble Bobble-like: a single screen platformer in which you have to kill every enemy to progress, and also you score more points by killing multiple enemies in one go.

 


Unfortunately, every game in this genre is expected to have its own novel way of killing its enemies, that allows for that multi-kill high score play, and by 1996 the well seems to have been running dry. How it works here is that there are enemies going around, and they kill you if you touch them. You can stun them by shooting at them with one of those cone-shaped party poppers, which also knocks them back a little bit, so you can (labouriously) get them where you want them to be. There are also living bombs with faces that just kind of passively sit around. You can't shoot them with your popper, but you can go right up to them and kick them, or you can jump on them from above or headbutt them from below. Any of these nudges them a bit, and lights their fuse. Naturally, their explosions are pretty big, and they kill anyone caught in them, friend or foe.

 


It's awkward, slow, and just generally not fun at all. The worst part of it all is that the bombs regenerate where they exploded, and while you can kick them off of the edge of platforms, but there's no way to get them back to higher parts of the screen. Meanwhile, the enemies, when not stunned, can jump up to higher levels at will, meaning that you'll spend a lot of time stunning enemies and kicking them down the stage to get them to the bombs that are stuck down there. There's some interesting power-ups, at least, in the form of vehicle/animal/rubber ring things that go around your waist and give you new abilities, like flight or long-range shots. I don't think there's any that just let you directly kill enemies, though, like there are in most games of this type.

 


Though I found playing the game itself fiddly and tedious, there are some things I liked about the presentation. The map screen, from whence you pick which set of stages you're going to tackle is a very nice bit of pixel art. In fact, the game's premise is a stamp rally around the various different areas of a theme park, and it really commits to this concept in things like the save and load screens and such. Stages will do gimmicky things based on where in the park they're meant to be, too: in the aquarium, there's rising and falling water levels, with some enemies floating at the top of it, on a flight simulator, the entire screen tilts, and so on. Something else nice is the unusually human way the options are phrased: instead of "new game" and "load game", there's "play from the beginning" and "continue", while "play on my own", and "two of us play" take the place of "one player" and "two player". It's immediately noticable and adds a lot of charm.

 


Like you might have figured out, I didn't enjoy playing Yoyo's Puzzle Park, and I don't recommend it. At least, I don't recommend playing it and expecting a fun game. Give it a quick go to see how nicely presented it is, though. Then you can properly lament what a chore the actual game is. I'm surprised to learn, from a quick look at ebay, that copies are less than a hundred pounds, but still a lot more than I'd recommend paying. 

Friday, 13 February 2026

Happy! Happy!! Boarders in Hokkaido Rusutsu Resort (PS2)


 The first thing that stands out about Happy! Happy!! Boarders upon starting it is the way it sounds and looks: it's going to be a feast for those "Y2K Aesthetic" appreciators out there. Then, with the snowboarding game I've played most of being another PS2 game, Alpine Racer 3, it's striking how much slower and more realistic this game is. You have quite a lot of control of your boarder in this game, where they go, and you've also got to make them keep their balance. A big contrast to AR3, which is a very videogamey racing game, in which you mainly just have to go as fast as possible down linear tracks while avoiding obstacles. (It might get its own review here someday.)

 


So, this more of a sim-type game. Not just in the relatively more realistic snowboarding action, but also it's a tie-in to a real skiing/snowboarding resort in Hokkaido, and it's kind of a bit of a sim of being there, too. Well, a little bit. You access the menu for saving, changing your board, and some other things by returning to the hotel, at least. Also, the loading screens have some very nice, scenic photos of the real slopes, and there's also a gallery full of unlockable photos of the hotel's interior, for some reason. 

 


You start off with access to only one course, and a point quota. You get points by snowboarding, by doing tricks, by boarding between flags on the course, doing little speed challenges and for some reason, by stopping to talk to certain people who are loitering around on the course. Once you reach the points quota, you can go to the second course, which is a lot more interesting, since it's got a few branching points that kind of make it four courses in one, and you get a new points quota. For some reason, though, I didn't unlock a third course upon reaching this quota. And one of the big problems with playing and writing about obscure games is that there are no guides online to help you, so a little ulterior motive in writing this review is to ask the internet: anyone know what i'm doing wrong?

 


It really is a shame, because I was getting into the game before getting stuck like this: once you get the hang of the controls, it's a lot of fun going down the slopes, and as mentioned, it looks great too. They really did a good job of making this resort feel like a cool, fun, luxurious place to be! Plus, it seems to be almost entirely inhabited by attractive young people. Which makes sense, since from what little English writing there is about this game online, there's supposedly a romantic aspect to it, too, which I never picked up on at all! 

 


If you can read Japanese, I recommend giving this game a try! It's fun to play, and it really seems like it's got a lot going on to make it stand out in the genre. If you can't speak Japanese, I still recommend giving it a try, I've really enjoyed what I've been able to play of it, and maybe you'll be able to figure out how to get past the second course and make me look like Booboo the Fool. Who knows, maybe I'll figure it out myself? I can only hope.