Friday, 7 August 2026

Spirit of Speed 1937 (Dreamcast)


 If you've heard of this game, it's probably due to its presence on various "worst Dreamcast games ever" lists. However, it doesn't look too bad in screenshots, and it's a Dreamcast racing game, so I assumed it couldn't be as bad as people say. Plus, the old timey setting was a pretty appealling gimmick, so I gave it a try. And at first, it seemed like everyone was being too harsh on Spirit of Speed: it's a little clunky, but initial impressions are of a mediocre racing game that might provide a little bit of fun, if you're into the setting.

 


Then, you notice how long the races are. Either the track you're on is incredibly long, with lap times of multiple minutes, or you're expected to drive around the track ten or twenty times. Either way, most races are projected to take over ten minutes, sometimes significantly longer than that. On top of that, despite the game's title, you never fel like you're going fast, even at top speed in the game's fastest car. So every race has you slowly trundling around a track for a long, long time. At least the cars and tracks themselves do look pretty nice. 

 


Despite the ludicrous length of the races, I did want to finish at least one of them, in the interests of fairness. I'm not sure if it's actually possible to place first in the races, because while you're always limitd by the tchnical limitations of these old timey cars: slow accelleration, inability to take corners at any kind of speed, and so on, it seems like there's always one opponent who faces no such limitations, able to just shoot off at the start of the race, never to be seen again. The rest of them are just like you, though, so once you've left them behind, you'll likely spend a lot of time in second place, all alone with most of your opponents getting left further and further behind you, and one opponent getting further and further ahead of you.

 


However, I was never able to finish a race, as every time, without fail, something would happen to prevent me from doing so. Sometimes, the game would suddenly crash. Sometimes, the car would inexplicably stop accellerating for no obvious reason, meaning the race had to be quit via the pause menu (because this wasn't some kind of deliberate game condition that makes you instantly retre from the race). One time, I paused the game, and it just wouldn't unpause no matter what. So as well as being poorly designed, it seems that Spirit of Speed 1937 is also incompetent on a technical level.

 


I approached this game with an open mind. I think I've been clear in the past on the subject of how little patience I have for received opinion, especially when it comes to games that are supposedly universally reviled like Spirit of Speed is. However, in this instance, I have to admit that the mob is right: this is a game that fails at everything it tries to do, on almost every level. The only positive thing I can say about it is to repeat that it does look pretty nice in screenshots. It's just unfortunate that to take those screenshots, someone has to actually (attempt to) play it.

Saturday, 1 August 2026

Meikyuu Jiin Dababa (Famicom Disk System)


 I feel like whenever I look into the library of the Famicom Disk System, I find a lot of games that are kind of interesting as curiosities, as well as the seedy underbelly of the 1980s Famicom boom. But in Meikyuu Jiin Dababa, I've managed to find an FDS game that is actually a lot of fun to play! It being one of those rare games to be set in mythic India is a nice little bonus, too.

 


You play as a guy, in this case a monk, and like so many eighties videogame guys, you're out to rescue a girl from a demon. As generic as this premise is, it's not just the Indian flavour that gives this game life, as it plays like a kind of combination of Frogger and The Tower of Druaga. The world is made up of grids, upon which, you can only move from square to square (as well as being able to jump a distance of one square). In this world, you shoot monsters and evil wizards, and try to find power ups and the exits to the next stage.

 


That's where the Druaga stuff comes in! Power-ups will only appear when you do very specific things: shoot a certain statue eight times, jump on a specific tile three times, and so on. While the tiles will visibly crack after being jumped upon, special statues give no indication at all that they're hiding anything until it's revealed. It's not far into the game where finding secrets like these is also the only way to proceed. Each set of stages starts with an outside stage, then several stages inside a temple. To progress through the temples, you've got to find hidden mandalas under floor tiles, which will then reveal a special tablet (or maybe it's a book?), that will open the exit upon collection. 

 


Mostly, though I've compared this mechanic to the infamously obtuse Druaga, it's not too difficult to find your way through. Up to a point, though. Frustratingly, I've been unable to get past the fourth stage in the third set of stages. I can make the exist appear, I figured out that two of the exits are fake, but for some reason I can't detemine, going into the real exit just transports me back several stages. There's a longplay on Youtube, and following that exactly doesn't seem to help! To make things more frustrating, there's only four sets of stages, so I've managed to get three quarters of the way through the game before getting stuck. Tragic!

 


I should also make mention of the boss fights. Though the rest of the game is top-down, the boss fights take place in a side-on view, though you can still only move by jumping space-by-space. The fights themselves are pretty easy, though, and I don't think I ever lost a single life to either of the ones I fought. Overall, even with the mishap I suffered above, this might be the best Famicom Disk System-original game I've played so far, so obviously, I definitely recommend that you give it a try, too. And if anyone does give it a try and figures out what I'm doing wrong on stage 3-4, please let me know.