Friday, 14 August 2026

Erementar Gerad: Matoe, Suifuu no Tsurugi (PS2)



 So this game is based on an anime that I've never seen (and which seems to be officially known in English as Elemental Gelade, and I did have to look up both spellings to get the exact right arrangement of Ls, Rs, and vowels), but it's a fighting game by Taito, which in my mind, makes it worthy of some attention already. Then I looked it up on GameFAQS, and they say that it was only published by Taito, and was developed by Tamsoft. Even more exciting! 

 


From what I can gather, the anime (and by extension, the game) is about a world where there are people who can transform into bladed weapons for use by other people, and one particularly powerful such person is found in the cargo hold of an airship. So it's a weapons-based fighter, with most of the characters actually being duos, though there's also one girl who fights using a BB Hood-like assortment of artillery hidden about her person. The cel shaded graphics are pretty impressive, being almost as convincing in their attempt at passing polygonal models off as cel animation as the latter Guilty Gear games, despite coming out several years earlier, on much less powerful hardware. (Though unfortunately, the effect doesn't seem to have worked as well in screenshots.)

 


How it plays is an odd mix of simple and complex. Like, none of the specials have more complex motions than quarter-circles, and supers are performed by pressing two buttons together. But then, they've managed to come up with something for all four face buttons and all fout shoulder buttons to do. There's three attack buttons: slash, hard slash, and kick. There's also a kind of Dead or Alive-esque grab button, that just takes ahold of your opponent, and switches your positions around. There's both directions of sidestepping, the aforementioned button that activates supers, and a block button. This feels like too many buttons! Especially with the simplified specials and supers, which feel like they're that way because it's a licensed game, and fans of the anime might not be familiar with fighting games (as I also assumed was the case with the InuYasha fighting game on PS1).

 


Another weird idiosyncracy is that each character has two supers. One will just happen normally, while the other will start a weird little rhythm minigame in which you have to press buttons at the right time while your character(s) say a little prayer, to power up the attack. But the problem is that there's no indication as to when you're meant to press the button, exactly. I'm sure it's not, but it feels like it's random as to whether your presses will increase or decrease the power meter. I think the worse thing about it, though, is the way it gives players a way to immediately interrupt the fight for a cutscene at any time, as long as they've got at least one full meter.

 


I can't really recommend this game. It's not offensively bad or anything, but it's also not good or interesting enough to be worth your time. If you like the anime, and want to play as the characters from it, I can see that being a big factor in changing your opinion of it, and like I said, it does look really great, so if that is your motivation, you probably will have a good time with it. But I don't remember ever seeing or hearing anyone talk about this show, ever. I feel like I've been a little too harsh on a game that's mostly fine, but I guess I was just a bit let down after the initial excitement of seeing where it came from. Oh wait, there is one little interesting thing I want to mention: there's actually 2D sprites of the characters in their fighting stances! They're really tiny and appear on the loading screens, but they're cute.

Friday, 7 August 2026

Spirit of Speed 1937 (Dreamcast)


 If you've heard of this game, it's probably due to its presence on various "worst Dreamcast games ever" lists. However, it doesn't look too bad in screenshots, and it's a Dreamcast racing game, so I assumed it couldn't be as bad as people say. Plus, the old timey setting was a pretty appealling gimmick, so I gave it a try. And at first, it seemed like everyone was being too harsh on Spirit of Speed: it's a little clunky, but initial impressions are of a mediocre racing game that might provide a little bit of fun, if you're into the setting.

 


Then, you notice how long the races are. Either the track you're on is incredibly long, with lap times of multiple minutes, or you're expected to drive around the track ten or twenty times. Either way, most races are projected to take over ten minutes, sometimes significantly longer than that. On top of that, despite the game's title, you never fel like you're going fast, even at top speed in the game's fastest car. So every race has you slowly trundling around a track for a long, long time. At least the cars and tracks themselves do look pretty nice. 

 


Despite the ludicrous length of the races, I did want to finish at least one of them, in the interests of fairness. I'm not sure if it's actually possible to place first in the races, because while you're always limitd by the tchnical limitations of these old timey cars: slow accelleration, inability to take corners at any kind of speed, and so on, it seems like there's always one opponent who faces no such limitations, able to just shoot off at the start of the race, never to be seen again. The rest of them are just like you, though, so once you've left them behind, you'll likely spend a lot of time in second place, all alone with most of your opponents getting left further and further behind you, and one opponent getting further and further ahead of you.

 


However, I was never able to finish a race, as every time, without fail, something would happen to prevent me from doing so. Sometimes, the game would suddenly crash. Sometimes, the car would inexplicably stop accellerating for no obvious reason, meaning the race had to be quit via the pause menu (because this wasn't some kind of deliberate game condition that makes you instantly retre from the race). One time, I paused the game, and it just wouldn't unpause no matter what. So as well as being poorly designed, it seems that Spirit of Speed 1937 is also incompetent on a technical level.

 


I approached this game with an open mind. I think I've been clear in the past on the subject of how little patience I have for received opinion, especially when it comes to games that are supposedly universally reviled like Spirit of Speed is. However, in this instance, I have to admit that the mob is right: this is a game that fails at everything it tries to do, on almost every level. The only positive thing I can say about it is to repeat that it does look pretty nice in screenshots. It's just unfortunate that to take those screenshots, someone has to actually (attempt to) play it.