Showing posts with label model 2. Show all posts
Showing posts with label model 2. Show all posts

Sunday, 29 November 2015

Pilot Kids (Arcade)

Pilot Kids is a third party game for SEGA's famous and beloved Model 2 arcade hardware, from Psikyo. Though it's a shooting game, as you'd expect of Psikyo, it's pretty different to most of Psikyo's shooters, in terms of both looks and mechanics. On both fronts, I'd say the Psikyo game it's closest to is their weird Space Invaders parody Space Bomber, with it's quirky looks and multi-kill based scoring system.

It's a horizontal shooter, about two kids who get shrunk down, and fly toy planes to fight off all the other toys, insects and other assorted household objects that have come to life in a hostile manner. The players have two weapons at their disposal: a normal machine gun and lock-on homing missiles. The machine gun is almost useless as an offensive weapon, though it does have the useful property of being able to destroy the orange bullets the enemies fire (which, for the first few stages, is all they fire. Towards the end of stage 4, indestructable blue bullets will also find their way into the enemy's patterns). The missiles, then, are your main method of attack, and they're slightly more complicated than most hoing weapons.

Pressing the second button fires a marker, and the player can mark three to six enemies at once (depending on how many power-ups you have). Pressing the main fire button when at least one enemy is marked fires a missile that'll pass through any marked enemies, as well as any others in its way. The missiles are also the key to the scoring system. The first enemy killed by a missile will award double points, the next quadruple, and so on, up to a multiplier of sixty-four.

Though it's not up there with the likes of Cave's games, or even Psikyo's best, Pilot Kids is pretty fun, and has a nice selection of gimmicks. If it had ever got a sequel that refined things a bit and had slightly more exciting stages, such a game would probably be a classic.

There is also an additional mystery connected to this game, though: after a game ends, and you've inputted your initials, there's a counter that starts at a billion points, and depletes by however many points you scored. It keeps track of this every time you play, and I've managed to hack away a little over twenty million points so far. I have no idea what happens when the counter reaches zero, and apparently, no-one else on the internet has tried to find out, either.

Thursday, 8 May 2014

Over Rev (Arcade)

You might already know that I love arcade racing games, especially ones from the mid-90s, with their bright colours and relatively low (compared to modern console games) polygon counts. Over Rev is the second racing game Jaleco released for SEGA's Model 2 hardware, and it hits most of the right spots that a 90s arcade racer should. I should also mention here the same disclaimer I put at the start of my post about Motor Raid, that I emulated this game and played it with a normal analogue controller, so my experience will be slightly different to that of someone playing on a real arcade cabinet with steering wheels and fancy moulded seats and the like.

It's got bright blue skies, it's fast, it has cool backdrops, all it lacks is a cool soundtrack. Once you start the game, there are two modes to choose from: Challenge Cup and Time Attack. Challenge cup is the harder of the two modes, but also the one that has a chance of giving a longer game for your credit (if you're a good player). In it, the player drives each track in order, having to not only reach checkpoints to prolong the time
limit, but also finish the race in a minimum position, which starts at 5th and gets higher with each race. (Because I'm terrible, I only got to the second stage in this mode D:). Time Attack mode allows the player to choose any of the four tracks to play on, though you only get one race per credit. All that needs to be done in this mode is get to the checkpoints and finish as quickly as possible, your position in the race isn't important.

The four tracks (there might be a secret track, or maybe a fifth track in Challenge Cup mode, but I haven't found any mention of one online anywhere) take place in Shibuya, Ariake (which includes driving under the Tokyo Big Sight!), Tsukuba (the most boring track, taking place in a racing arena. Are they called arenas? I don't know.), and Hakone (a very nice-looking track taking place in a forest, with waterfalls and trees and such). There's lots of nice little touches, like planes flying past, trains
going over overhead bridges, and so on, that make the stages feel a little more alive, though there doesn't seem to be a crowd of any kind watching on the Tsukuba track, which seems odd.

There's seven cars to choose from, though three of them are very slightly hidden, being revealed when the accelerator is pushed on the car select screen (oddly, the brake is used to select things in this game). Unfortunately, the three hidden cars aren't anything too outlandish or interesting like the hidden horse in Daytona USA, just two more sports cars and a pick-up truck.

In conclusion, Over Rev is a pretty fun game, definitely worth playing if you're sick of seeing Daytona's
tracks over and over again and want something new to scratch your Model 2 racing itch. It's just a shame that it never got a home port, unlike Jaleco's earlier Model 2 racer, Super GT 24hr (which maybe I'll write about sometime in the distant future? I'll think about it.).

Tuesday, 16 April 2013

Motor Raid (Arcade)

Before I start, I should mention something: the actual arcade version of this game comes in a full-sized motorbike cabinet that the player sits on while playing, tilting left and right to steer. I didn't play like that, though. I played Motor Raid via the excellent Model 2 Emulator, using an Xbox 360 controller.
With that out of the way, I'll get on to actually talking about the game. It's a lot like the Road Rash games, but in space and with luxurious and beautiful Model 2 3D graphics. You take part in motorbike races across various planets, and you have the option of attacking your opponents, punching them, kicking them, or clobbering them about the head with your weapon.
There's also a boost meter that gradually fills up as you race. Once it's more than half full, you can double-tap (or on the real arcade machine, I guess you would double twist?) the accelerator to use it. Obviously, the more you let it fill, the longer your boost will last. Less obviously, if you wait for the meter to fill completely before using it, you'll become enshrouded in an energy field and spin your weapon around your head.
There are four main planets upon which the races take place, though you'll only actually race on three of them in a regular game. Your performance in the races decides which planets you visit. I've read online that there's also a fifth planet which appears as an extra fourth race if you manage to place first in all three regular races. Unfortunately, I'm not good enough to make this happen, so I don't know what that extra stage is like.
There's a few characters to pick from, but since I'm not good enough at racing games to really tell the difference, I just pick the default character everytime, a young woman named Robin. After each race, Robin recites the cryptic quote "I won! But I still can't find what I'm looking for...". This is never explained.
In conclusion, Motor Raid is a really great game that you should definitely play, if you have a computer good enough for Model 2 emulation (pretty likely), or you live near a place that has an actual machine (not so likely). It's a shame it never got a home port, but I assume that's because the Saturn had no chance of replicating this game's graphics, and by the time the Dreamcast came along, Model 2 games were starting to be considered "old hat".