It's odd how the SNES and Mega Drive have their own strong identities, both aesthetically and in terms of game mechanics and design. For example, I don't think I would be alone in saying that the SNES action game Hagane looks and feels like a Mega Drive game that somehow got released on the wrong console. GanGan Gan-chan, however, only goes half way: it looks very much like a typical Japanese SNES game, but in terms of how it plays, it feels a lot more like a Mega Drive game. This all makes sense, right?
Anyway, the most basic way of descibing the way it plays is that it's Flicky, but in a maze. You play as a thing that looks like Carbuncle from the Puyo Puyo games (or, through the use of a secret password, a giant bald man's head) and run around mazes collecting little coloured blob creatures, that follow behind you in a line. You take the creatures back to your home base, and the more you had following you, the more points you get. Obviously, though, there are a few complications. Firstly, the colours of the creatures actually matter: there are four keys sealed at certain points of the maze, and to complete a stage, you must collect four of each colour's creature to unseal the respective keys, then collect the keys and go home. Plus there's some kind of byzantine power-up system that revolves around the (surprisingly difficult) idea of picking up the creatures in the right order before bringing them home. I've only ever triggered this through luck, though, as there's always lots of the little guys running around haphazardly.
Of course there are also enemies roaming the mazes, who can kill you on contact, as well as break the chain of creatures following you, should they cross paths. You don't get any kind of attack to fight back against them, not even through power ups, though you do have a couple of defensive/evasive powers. You can hold down B to increase your movement speed, or Y to turn into a stationary pillar, that stuns enemies that crash into it. You also have a power meter that limits the use of both these powers, and when it runs down, not only are they taken away, but your default movement speed is reduced too, putting you at a massive disadvantage. All in all, the game is actually really difficult, though it never feels like it, and almost always you know that you died because of your own poor playing, rather than unfair design.
True to the SNES aesthetic, the game looks great: huge, very brightly coloured sprites, and backgrounds that manage to be both detailed and chunky-looking. The first set of stages looks best, by far, looking not unlike a zoomed-in version of the SNES Sim City port. It's actually a disappointment that after this and the lively beach stages, the China and Egypt stages that follow are so bland and lifeless. The production as a whole is pretty nice, though, which is a surprise, since as far as I can tell, it's one of only two games develoepd by the oddly-named Team Mental Care, and one of only a handful put out by publisher Magifact. Anyway, it's a fairly innofensive little game with a lot of character and charm, and I definitely wouldn't discourage the curious from giving it a go themselves.
Tuesday, 29 August 2017
Thursday, 24 August 2017
The Ottifants (Master System)
The Ottifants are apparently from a cartoon created by German comedian Otto Waalkes, and if the games magazines in the UK at the time of this game's release are to believed, they were intended to be as popular a merchandising juggernaut as The Simpsons. Obviously, that never happened, the cartoon never left germany, with this game's release across europe the only reason anyone else has ever heard of them (and even this is pretty much completely forgotten). I've never seen The Ottifants cartoon, but having played the game, I assume the reason they never went anywhere is because they're an unendearing bunch of disgusting-looking shrivelled elephants. But is their game any good?
No. In fact, it's terrible in several different ways. There's a common complaint with European-developed shooting games, that even the weakest enemies are bullet sponges, making the player feel weak, and the game unsatisfying. Though it's not a shooting game, the enemies in it are dispatched by shooting multi-coloured dots from the end of your nose, and the regular enemies will stand there and take several shots before disappearing. The bosses take this to a ludicrous degree, with the first boss alone taking eighty hits before it'll fall, all while you're avoiding its homing death spanners.
Other than that, the game is just aggressively mediocre. You go around boring stages collecting teddy bears and pieces of paper with bar charts on them, until you find the exit. Then you go to the next stage. The one thing I can say in its favour is that the sprites are all big, colourful, and detailed to an extent that's pretty impressive for an 8-bit consoles. But even taking that into account, The Ottifants is an awful, joyless game, and I don't recommend wasting any time on it.
No. In fact, it's terrible in several different ways. There's a common complaint with European-developed shooting games, that even the weakest enemies are bullet sponges, making the player feel weak, and the game unsatisfying. Though it's not a shooting game, the enemies in it are dispatched by shooting multi-coloured dots from the end of your nose, and the regular enemies will stand there and take several shots before disappearing. The bosses take this to a ludicrous degree, with the first boss alone taking eighty hits before it'll fall, all while you're avoiding its homing death spanners.
Other than that, the game is just aggressively mediocre. You go around boring stages collecting teddy bears and pieces of paper with bar charts on them, until you find the exit. Then you go to the next stage. The one thing I can say in its favour is that the sprites are all big, colourful, and detailed to an extent that's pretty impressive for an 8-bit consoles. But even taking that into account, The Ottifants is an awful, joyless game, and I don't recommend wasting any time on it.
Subscribe to:
Posts (Atom)