Friday, 29 August 2025

Purified (PS Vita)


 

 This game apparently came out a while ago, though I only learned of it last week (and, to be fair, it does still call itself Ver 0.9, so I guess it's still not totally complete). Most PS Vita homebrew so far has been either ports of PC and Android games, or various utilities, with a few fairly small-scale games here and there, too. I don't want to diminish any of those things, they all contribute to making the Vita a fun console to own. But Purified has really blown me away. This could easily have been a full commercial release!

 


It's a third person shooter, with a very turn-of-the-century edgy mallgoth look to it, in which you play as a beefy space-catholic cyborg tasked with killing the endless hordes of demonic cyborgs and their possessed victims that are beseiging the last human city. This war takes the form of three survival skirmish stages, which can be played in any order. You pick one, and you fight against increasingly difficult waves of enemies and sometimes bosses. They aren't endless, as one of the stats tracked is how many times you've won each stage (though my total for all three is still currently zero), and I suspect there might be a secret fourth stage, based on some of the in-game text?

 


Which brings me onto the subject of what an amazingly complete package this game is! As well as the game's three main stages, there's also an optional tutorial stage, which is its own complete map with unique models and textures and stuff. There's a sound test, which lets you listen to the game's soundtrack (obviously), while looking at a rotating 3D model of a soundtrack CD case. There's even an ingame encyclopedia, with pictures and lore for every character, location, weapon, item, and concept in the game! And like you can tell from the screenshots, this looks like an actual game put out by a big company (maybe a game that was put out twenty-five years ago, but a big company game nonetheless). 

 


Is the game actually good, though? Yes! It didn't click with me at first, and a few aspects felt a little clunky, like how you can't just shoot, you have to hole L to aim, then press R to shoot, and you have to press a seperate reload button to reload, rather than the fire button doing it when you're empty. But after a few plays, the game's vision really became clear: you're this big heavy man-monster, you have to consider every action because the actions are weighty. This weight, of course, makes the actions all the more satisfying, and there's some great smaller design decisions that have been made that play into that. For example, the first few enemies in a stage will typically be these skinless people who are much shorter than you and not much threat at all, and those few seconds you get to spend casually walking around, thoughtlessly slicing them up with your melee attack are a very fun warm for what's to come.

 


I definitely recommend this game, I've been having a lot of fun with it, and I think it'll remain a mainstay on my Vita for a long time to come. An interesting thing about its distribution is that while you can get it for free from VitaDB, you can also pay what you want on itch, which I think makes it the only PS Vita game you can digitally buy in 2025! The only really negative thing I have to say about it is that one time I had to exit a stage via the pause menu because something went wrong, and no enemies were spawning!

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