The tokusatsu flavour is still pretty strong, though. Even though the plot is all in Japanese, it's still easy enough to follow and all the classic cliches of the genre are there: the scientist who gave you your powers watches over you, there's generic footsoldier enemies, along with cheesy-looking monsters, and above the monsters, there's occasional fights against higher-ranking, re-occuring enemies, too. In fact, one of those re-ooccuring enemies, named Yabaider is a direct homage to the character Hakaider, who first appeared as a villain in the 1972 TV series Android Kikaider, and even had his own spinoff movie in 1995 entitled Mechanical Violator Hakaider. Interestingly, as it is a budget game, it takes something of a tokusatsu-style approach to cutting costs, too: the same few locations are reused over and over, there's a lot of padding out by having you fight off increasingly large groups of identical footsoldiers, and none of the battles are particularly grand or spectacular.
These cost-cutting measures unfortunately result in a game that is incredibly repetitive, though. Every stage plays the same, and the first half in which you fight the generic enemies gets longer and more labourious each time as they come in bigger numbers and with more HP each time. The bosses also have far too much HP, as once you've learned their patterns, you're left avoiding them and very gradually chipping away at their life bars for several minutes. Of course, maybe if I could read the unlock conditions for more weapons and moves, maybe it would all have been a lot more fast paced, so the Japanese-literate among you might have a better time (though obviously, I can't promise anything. maybe all the unlockables are rubbish).
You can pick a male or female base, and can choose various costume parts, with more being unlocked as you play, along with more attacks and weapons. At first, I thought there was an Earth Defence Force type situation going on, whereby items are unlocked at random when you finish a stage, but on closer inspection, it appears that each item has a specific unlock condition to be met. This is actually the one place where the language barrier was a problem, as the unlocks started to dry up a few stages in, and I couldn't figure out how to force more of them. It's only a small problem though, as early on, I unlocked a laser pistol and a kind of jumping splits kick, which are both incredibly effective at taking down both footsoldiers and bosses alike.
In summary, The Tokusatsu Henshin Hero is almost an archetypal Simple Series game: it's cheap and repetitive, but also very charming and obviously made with love. It's best played in short bursts of one or two stages at a time, it would definitely be agonising to endure for longer sessions.
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