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It's on the Playstation, which is nice, since the 32-bit era was something of a dry patch for the genre. It's also g
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So anyway, you play as a guy named Nash, and you go from one end of a generic fantasy location (forests, temples, caves, etc.) to the other, beating up every monster you meet. It all looks very nice, if you like low poly models and the like (and if you don't, what's wrong with you? weirdo.). There's a few power-ups to get, including the usual health refills and extra lives, plus the less common magic swords. There are at least two kinds of magic sword (though there might be others later in the game, maybe?): fire and ice. There doesn't seem to be any kind of elemental weakness/resistance system going on, but the ice sword has the advantage of being able to randomly freeze enemies for a few seconds. But oddly, the enemies are invincible while frozen, making it slightly less useful than it first seems. There's also a normal
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The game is mostly linear, though once or twice each stage you'll find yourself at a branching path, and usually the most difficult path (or the one with bottomless pits on it) will be the one that leads to magic swords and extra lives. There's
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It's a fairly fun game, the only big faults being the difficulty, which is a bit too high for my liking, and the lack of a co-op mode, an omission that is always baffling in beat em ups. Really, who makes a single player-only beat em up? Tsk.
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