Friday 19 November 2021

TAMA: Adventurous Ball in Giddy Labyrinth (Playstation)


 I had originally planned to review the Saturn version of this game, since on that console it was a launch title, and I thought it'd be interesting to see a Saturn launch title that wasn't a port of one of SEGA's arcade hits. But that version doesn't really emulate very well, so I settled for the Playstation version instead. As far as I know, they're pretty much the same game though, and it was a launch game for both systems, so it's not too big a compromise.

 


In the early days of the 32-bit consoles, there were a lot of games that saw developers trying to figure out how classic genres would work in 3D: what changes would need to be made for practical reasons, and what innovations would be birthed from the newly discovered Z-axis. 3D Lemmings and the Bug games being two high profile (at the time) failed experiments. TAMA is another experiment, essentially taking the old Taito ball-in-a-rotating-maze arcade game Cameltry and putting it in 3D. There aren't really any compromises that need to be made to make the concept work, and there are two main innovations brought in.

 


Before I describe them, I should explain the game, for those who aren't familiar with Cameltry. ach stage is a maze with a ball in it. You've got to get the ball to the goal before time runs out. In Cameltry, you could only rotate the maze left and right, while being in 3D allows TAMA to also offer the ability to tilt the maze in any direction, giving the player a lot more potential precision in controlling the ball's speed and direction. The other big hange is simpler and more obvious: the stages are multi-layered and see you going up and down ramps, riding moving platforms across gaps, and so on.

 


As for how the game itself is: it's pretty good. I love the way it looks, the very low-poly models and simple textures really work for the toy-like setting, and the physics never feel weird, which is crucial in a game like this. It's not going to blow your mind, but it's a mildly amusing distraction, executed as well as it could have been. The only real negative point I have to make is that Stage 2-2, very early into the game, has a point near the end that's completely unforgiving and needs perfect execution. It took me something like half an hour and many attempts to get past this stage, and then it was plain sailing for the next twenty or so stages, so it's a weird little difficulty spike.

 


TAMA is a nice little game, and the fact that it was a launch title for two competing consoles released only a few weeks apart makes it an interesting historical footnote, too. It even managed to get reviewed in a few US and UK magazines as a result of this, though they weren't particularly impressed (though to be fair, I definitely wouldn't be recommending anyone play it if mid90s import prices were the barrier to doing so).

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