Saturday, 8 March 2014
It's a very old-fashioned platform adventure game of the sort that were popular on various computers in Europe in the 1980s, (l'Abbaye des Morts by Locomalito is a pretty great modern-day tribute to the genre) so much so, that I actually tried to find an "original" C64 or Spectrum version from which the SG-1000 and
Anyway, the plot of the game is a generic "save the princess from the castle"-type affair, and to do so, you have to find your way around the 100 room castle. Unlike most modern metrovania games (which could be seen as the spiritual descendents of this genre), combat is far from the player's main concern in this game. Keys are the most important thing, available in various different colours, to open doors of matching colours. There's also potions to increase your number of lives, and various kinds of treasure to increase your score. The meat of the game is working out how to reach each item and each exit in every room without getting killed by any of the enemies or traps in the room. There's items that can be pushed around, like bricks and vases and such, though they all act the same. they can be jumped on top of or pushed from the sides, and they fall off of platforms. They're also your only weapon against the enemies in the castle, as pushing one of these items into an enemy kills the enemy. Dead enemies stay dead, even after leaving a room and re-entering, while items return to their original positions, meaning that a single item can be used in more than
The controls are obviously simple: the d-pad moves your character, one button jumps and the other, unusually, changes the speed of the game, allowing the player to switch at will between full and half-speed, depending on whether they're waiting for an elevator to come down to them, or timing a risky jump over an enemy's head.
There's not much more to be said abou this game, other than that it meets my approval. It's a lot of fun to play, and it's neither brutally hard nor insultingly easy, and solving each room feels like a satisfying little victory.
Saturday, 1 March 2014
What's obvious as soon the game starts is that it's a budget release and that it was definitely released with online play in ind, with single player being just an afterthought, only offering single exhibition matches with no kind of career or arcade-style progression mode available. There's also a couple of extra features included to enhance the online aspect. The first is a simple character edit mode, in which you can choose the hairstyle, skin and clothing colours of a player, as well as choosing whether their racket is star-shaped or a more traditional oval, plus you can give your player a little dog that follows her around the court (and you can
As for how the game actually plays, it's okay. Nothing special. No fancy moves or powers or anything, like in something like SEGA Superstars Tennis as far as I could tell, though the players do have stats labelled "Guts" and "Miracle" (plus one of the players is apparently from a country called "Love"), so it's possible I just haven't figured out how to activate these things (but the CPU players haven't used them, either). One weird little touch is that when you're serving, you can tap down on the d-pad to make your player bounce the ball on the ground. It doesn't
I'd probably compare the game to the early Game Boy game Tennis: just a simple, fun tennis videogame. This doesn't really work in its favour though, since there are a lot of simple fun tennis games on pretty much every system, and most of them are easier to get ahold of than this one, there's not really any reason to bother going to the effort of tracking this one down, unless you specifically like to seek out and play lesser known titles like this like some kind of weirdo nerd or something.
Monday, 24 February 2014
Having to protect a fairly slow-moving vehicle while riding a quite fast one is really fiddly, and you'll often be either turning round to go back and fight enemies who've appeared from the rear, or just plodding along as slow as you can (which means pressing the accelerator every few seconds, since the game doesn't support the Dual Shock 2's analogue buttons) to keep pace with the limo.
If the limo's health is reduced to zero, or the time runs out, you fail the mission, if the limo reaches its destination, you succeed. But while you're playing, the game doesn't actually tell you how far you are from the goal, which is annoying, and leaves the player in a kind of limbo, not knowing whether or not the limo has
I could go as far as to say that Police Chase Down is the second-worst of the PS2 Simple Series games I've played, with only Eternal Quest/The Dungeon RPG being worse on account of the fact that it's incredibly boring and the PAL version isn't even fully translated!
So in summary, I don't recommend this or Eternal Quest.
This game is also known as The Simple 2000 Ultimate Series Vol. 7: Saikyou! Shirobi King ~Security Police~