Thursday, 17 April 2014
It's actually got more in common with the Oneechanbara series being, as it is, developed by Tamsoft, and featuring a group of attractive women engaging in combat with horror-themed monsters. Also like the Oneechanbara series, the game has only a few maps,
When you do manage to save up for an adequate weapon, the game is a fairly entertaining (though repetetive) beat em up. You go about the stage,
Fighting tough monsters, who will have three main advantages over the player, such as lots of health, lots of.. spiritual health(?) and an entourage of goons to protect them,
Anyway, although I've enjoyed this game, and spent a good few hours playing it, I can't call it a good game or really recommend it. The fact is that the grind of having to repeat stages to get equipped for the next ones is just so boring, and there are much better things to do with your time than waste it on that kind of rubbish.
Tuesday, 8 April 2014
Don't mistake unoriginality for low quality, though: Buster is an excellent game that also has great graphics and music. The controls are tight and the stages are designed with deliberate precision. Nothing in the game feels arbitrary or accidental.
There is an aspect of the game that will put many off, however: its difficulty. The stages are designed with precision, and they expect to be played with precision in return. The first stage allows the player to get acquainted with the controls and mechanics, but as soon as the first boss is defeated, the game no longer has any mercy. There are jumps which require pixel-perfect accuracy, and a little later, situations that require that accuracy in jumping, but also perfect timing in attacking, and all in tiny timeframes with no space for error.
Because the game is so well made, this can get frustrating, but it's the right kind of frustration that a difficult game should invoke, where the player knows that they are at fault, and not the game. If you want a hard,
Thursday, 3 April 2014
Playing as some kid named Speedy, you arrive on an island full of strange creatures that will, before each stage, engage Speedy in poorly-translated conversation. These creatures also appear in the stages themselves, though not as enemies that need to be avoided. The enemies are the traditional Qix and Sparks. There's also a treasure chest in each stage, though it's locked at the start of the stage, which is where the strange creatures come into things: capture them into your territory and the treasure chest opens. Obviously, capture the chest into your territory to claim the goods it contains. Said goods are the aforementioned collectathon element of the game, as the menu between stages will let you look at the treasures you've collected, along with a short description, also poorly translated. None of the treasures I've found seem to have any in-game use, though there is a screen in the menu for equipping items, and you are given money as well as points at the end of each stage, so presumably, there is equipment to buy later in the game? I've played through a few
Qix Adventure also has on the cartridge a port of the original Qix, selectable from the main menu, which is nice, I guess. If you like Qix and Qix-like games, Adventure is definitely one of the better ones I've played, so it's worth having a look at, though I'm not sure I'd want to pay the £10-ish it tends to go for on ebay.
Shamefully, I forgot to take a screenshot of the title screen while playing, and was too lazy to go back to my other computer to take one, so please make do with this google image searched replacement. I took all the other screenshots, though.