Wednesday 16 October 2019

Totsugeki! Mix (PC98)

The problem with looking into games that are on systems that never got released in English-speaking territories is that you're usually limited to action games and nothing else. Amd when those systems are computers that were aimed at businessmen, like the PC98, it's even worse, since there's a higher proportion than usual of games in very text-heavy genres. Luckily, Totsugeki Mix happens to be a pretty straight-up platfor game, of the kind kids across the world were playing, no matter what systems they had access to. Less luckily, though, is that there's almost nothing interesting about it at all. (Except the nice pixel art, but that's the minimum you'd expect from a PC98 game, really).

You jump over things, attack enemies, collect stuff, and so on, just like you've don't a million times before. The only ways in which the game stands out are either bad, or just slightly odd. A bad thing, for example, is how there are three playable characters, only one of whom is viable. Because only one of them can double jump, a skill whose absence makes some stages uncompletable. An odd thing is how every platform you can stand on is completely solid. Like, you can't walk in front of it, or jump through it from below or anything like that. I'm not sure if this one is a deliberate design choice, or just a problem deemed too minor to be worth fixing by the devs, but it does make some areas really awkward to get through.

Like I've already mentioned, the one good thing that can be said in this game's defense is that it's got really nice backgrounds: detailed, high resolution, and very colourful. I guess you could also make the case that it is merely a boring, mediocre game, and not one that's actively unpleasant to play. But I can't recommend it on the strength of that alone, and I won't. There's plenty of much better platformers with great pixel art in the world, like the Amiga's Lionheart, or the X68000's Castlevania, for example. Play those instead of Totsugeki Mix.

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