Sunday 6 October 2019

Small Games Vol. 5!

It's time for another batch of lower-key games, and once again, it's an MSX edition, simply because everyone loves the MSX, right? Unfortunately though, it, like all systems, played host to some pretty terrible games over the course of its life, and today's post is a bit of a good game sandwich, with bad games as the bread. The first slice being American Truck. It's one of those top-down see-how-far-you-can-go crash-avoiding psuedo-racing games that longtime readers will know I love. It's a pretty bad example of the genre, though.

It's just got a lot of little things wrong with it that all add up to a game that's no fun to play. The scoring system is bad: you only get points for destroying other vehicles, so there's no points gained for distance travelled or leftover fuel or time (though this does make me wonder if the developers were inspired by Goliath, the evil truck from Knight Rider). Instead of the usual fuel meter that acts as a combination time limit and health bar, you have three lives, one of which is lost if you touch the edge of the road, or if you so much as graze one of the black circles (presumably open manholes?) dotted around the place here and there. Also, at least once, I died from crashing into a vehicle, even though this is the only way to score points. I wish this game was better, but it just isn't. Don't bother with it.

Next up is a much better game, A.E., a simple single-screen shooter that was recommended to me years and years ago, though I've unfortunately forgotten by whom. If it was you, sorry! Though this game might like incredibly simple and primitive in screenshots, in motion, it's a different story. The backgrounds are completely static, but the enemies fly around them, and a kind of primitive psuedo-sprite-scaling effect has the swooping in and out of hollow meteors and slaloming through stalagmites and stalactites, and so on. It's a really cool effect that really shows how creative the devs must have been. The game itself is okay, too. Mechanically, it manages to stand out by giving you a fairly unusual weapon: your shots travel upwards for as long as you hold the fire button, detonating into an explosion that lasts a couple of seconds when you release. The enemies come in waves of six that fly away after a few passes. You clear a stage when you manage to successfully wipe out three waves. A.E is a decent game, and I pass on the recommendation I received onto you.

Finally, the second slice of bad game bread is The Komainu Quest, a game that I almost feel bad for badmouthing, since it was originally made as a promotional game for the town of Seto in Japan. I still will though, because it's awful. In contrast to A.E, which seemed to be made by developers who knew both the hardware they were using, and the extent of their abilities in using it, The Komainu Quest is rendered pretty much unplayable, apparently thanks to developers biting off more than they could chew in attempting a scrolling shooter on the MSX hardware (though that has been done by others, before anyone points out, and with spectacular results, too. But that's a story for another day). I say "attempting", because this game doesn't actually have scrolling. Instead, the screen slowly updates as you play, in columns a few pixels wide. The result of this is that sometimes you have enemies already firing at you several seconds before they actually appear, and even stationary obstacles pushing your ship out of the way when all you can see is empty sky. I feel bad for saying it, but The Komainu Quest is only worth playing out of historical curiosity.

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