Road Spirits isn't a particuarly good or original game, but it does serve as a useful example to point out and debunk two annoying habits of the kinds of people who write videogames reviews as if they're writing consumer reports on household appliances rather than subjective critiques of creative works.
First up is the idea that the length of time between starting a game and seeing its ending is the sole, or most important arbiter of a game's quality and value for money. It the idea that leads to people complaining that ports of even recent arcade games are "unworthy" of being sold at anything other than the lowest bargain prices, because they don't babysit the player through fourty hours of box-ticking and map-tidying. To use Road Spirits as an example, we can compare it to SEGA's Outrun. A full run of Outrun, from beginning to end will take between five and eight minutes, while Road Spirits has seventeen tracks which are tackled in a set order, each taking between three and four minutes to drive through.
Outrun is also better than Road Spirits in practically every way. Where Outrun's stages are full of obstacles and other objects, Road Spirits' stages are sparsely decorated with a few signs or trees here and there, making them feel empty and lifeless. Also, Outrun is a challenging game, in which you try desperately to reach checkpoints before running out of time, and trying to pass other vehicles without hitting them to score the most points, while Road Spirits has absurdly generous time limits you'd have deliberately try to fail, and the very few other cars you see on the road don't really serve any purpose at all. The one point Road Spirits has over Outrun is that it takes advantage of its format, having a full CD quality soundtrack with ten songs. So, it's a clear case of quality over quantity right? Anyone would choose Outrun over Road Spirits, even though Road Spirits is a much longer game from start to finish.
The other annoying habit is the idea that games can never be more than the sum of their parts, something that's not such a big problem any more, though there are still writers putting out reviews with lots of different numbers exactly stating how good they think each seperate aspect of a game is. You can see from the first part of the review that this isn't a great game, and is not only pretty mediocre in almost every respect, but also significantly inferior to a very similar game released a few years earlier in the same genre. But the thing is, it's not a worthless game, there is a reason to play, and a situation in which it's actually a pretty great experience!
This mostly hinges upon the aforementioned CD soundtrack, but if you play this game late on a sweltering hot summer's night, with the lights of and the windows open, you play a few stages, making sure to choose the more sophisticated tunes from the soundtrack, it's a great mood-setting game. It just provides a cool, relaxing atmosphere in a way that makes the whole thing worthwhile, and which can't really be described in a collection of arbitrary numbers.
So yeah, it's not a killer app or anything, but considering that you can get a copy for a handful of pennies if you shop around a bit, it's a worthwhile addition to your PC Engine CD library.
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