So, that long title apparently translates to "A Night Where Good Things Are Bound To Happen", which is also the name of the comic on which it's based, which was the first professional work (as far as I can tell) of Lee myung-Jin, who later went on to create the fantasy comic Ragnarok, which he'd then abandon after that comic's spin-off MMORPG turned out to be wildly more profitable. Boo. This comic apparently got an english translation under the name "Lights Out", which is interesting, I guess.
The comic's apparently about juvenile delinquents and gangsters, and the game is a belt-scrolling beat em up! It's also a bit of an anachronism: despite coming out in 1997, it's a DOS game, rather than Windows 95 or something. At the opposite end of the scale, it also suffers from that beat em up disease I'm sure you're all sick of me complaining about: experience points! You get points for beating up enemies, and at the end of each stage segment, you get a chance to spend those points on things like increasing your max HP, improving your moveset, and so on. You really need to choose wisely, since you'll probably only be able to afford something every couple of visits, and your health doesn't recover between stages unless you pay for it (there's an option to increase and refill your health bar and a cheaper one to just refill it). Also because this game is merciless in its difficulty.
Well, it appears to be on your first play, as your health bar goes down in huge chunks, and after only a few hits from enemies it'll be gone. Obviously, you'll want to upgrade it pretty soon, but there's something else at work that you won't notice at first, that I'll refer to as the "stubbornness" system for the sake of convenience. How stubbornness works is that once your health bar is completely depleted, you start flashing red. While you're in this state, you can keep taking damage indefinitely, as long as you never get knocked off your feet. So it's a cool little last chance type of dealy. It'd be a lot cooler if there were health items every now and then or free healing at the end of the stage, as it'd motivate you to try your very hardest to struggle to the next item, but it's still nice. Some enemies also have the stubbornness trait too, but it's not just a way to make the game even harder, as you get a small amount of experience for every hit you land on a flashing enemy, so, depending on your skill, courage and tolerance to boredom, you can milk these guys for experience indefinitely.
It would be remiss to let this review end without mentioning how great this game looks. The character sprites aren't anything special, but they're nice enough, and more than made up for by the backgrounds, which all look excellent. The game's got a gritty urban setting, and that coupled with the high-quality pixel art almost lets you envision a world where there was a Saturn entry into the Streets of Rage series. A nice little touch is that there's billboard ads for the Ragnarok comic series in some of the backgrounds, too. Anyway, I'm not going to say that this game is an absolute essential that you need to track down, but if you do, and you give it a chance, you won't regret it.
Monday, 6 November 2017
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