Apparently, people want to see more posts about european computer games on here. Stuff for the Amiga, C64, Spectrum, and so on. i don't write about these things a lot, as although their games are super-obscure in America, over here, a lot of the game are fairly well-remembered. So it feels like I'm writing about games that everyone knows. Plus, there are people who are obsessed with the games on these systems, and my knowledge of them isn't so great, so I don't want to make myself look stupid, either.
Odyssey, then. It's a platform game with huge stages. Really huge stages. It's also got nice graphics. The best part of those graphics being the fact that the player character actually has different sprites for when he's facing left and right, so his sword stays in the same hand! Amazing!
Anyway, there are seven stages in Odyssey, and as I said, they are huge. They're also split into three segments: The first three stages are the outer islands, and each of these contains a crystal and a sphere of influence. The crystals allow you to turn into animals (one is a grasshopper, another is a sparrow, and the third I haven't managed to get yet.). The spheres allow you to do so on the second set of stages, the inner islands. Each of the inner islands holds a key, and when all the keys are found, you can go to the final stage: the king's castle, where the wizard is being held captive.
You can visit the stages in any order, but you won't be able to do anything in the inner islands until you have the spheres and crystals, and you can't get inside the castle without the keys. Unfortunately, I have managed to find only two of the crystals and none of the spheres, so I can't tell you about the later parts of the game.
But the stages I have played were a lot of fun. You go around caves solving simple puzzles (switches, keys, that sort of thing), and also climb trees, cliffs, ledges and towers high up into the sky. You fight enemies like rock-men that roll around in an annoying manner, and black and red poisonous spiders. You murder harmless innocent little clay-men.
I don't really have much more to say about this game. It's fun, very nice to look at, but also hard. Not hard in the "constantly dying" sense, but rather the "lost and frustrated" sense, though.
Sunday 13 May 2012
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