Saturday, 30 October 2021

Crazy Construction (3DS)


 This was one of the first games I got on my original 3DS, and I'd actually completely forgotten about it until pretty recently (I replaced my original with a New 3DS a few years ago, lured in by the system's potential as an emulation device). You might think that any 3DS game would be too recent to feel nostalgia towards, but once I loaded up Crazy Construction (also known as Choukousou Kenzou Keikaku Buildinger) really made me feel something for those halcyon days of seven years ago.

 


It's a falling stuff puzzle game with the reverse goal compared to most: you have to pile items up until they go past a certain height, and maintain that height for three seconds. The challenge comes from the fact that the items are a wide range of objects with many irregular shapes: furniture, junk, vehicles, moai heads, and so on. You can also rotate them a full 360 degrees, rather than just through ninety degree increments. So you have to pile these items up high, balancing them on top of each other, trying to avoid them falling off of the platform on which they're being stacked.

 


Of course, there's also a score to chase, and this comes in the form of item weight. Every item has a weight, mostly around two-to-four, and you have to have a pile weighing at least forty to clear a stage, with better grades being awarded for going beyond that. As well as that, each set of stages has obstacles, like wind, thunderclouds, birds, as well as an enemy character, who will periodically appear to use their power and hinder your progress. The problem with all of these things is that basically do the same thing in slightly different ways: they take away your ability to control the falling items as well as you like. It's a boring way to add challenge, and I would have vastly preferred something like changing the goals for each set of stages, adding objects that are harder to balance, and so on. Just taking away the player's ability to control the game is just no fun at all.

 


Crazy Construction isn't a bad game, just a flawed one. Just kind of mindlessly stacking items on a handheld while you watch TV is pretty nice, it's just a shame the challenges they added tend towards the mean-spirited and player-unfriendly, rather than actually being challenging. Also, the plot is about a bynch of construction androids rebelling against the evil corporation who made them, and the corporation sending other androids to bring them back under the heel, which I'm pretty sure is a Kamen Rider parody. Which is nice.

Friday, 22 October 2021

Ling Rise (Playstation)


 When you look at the screenshots of Ling Rise, I'm sure you'll probably think the same thing as I did: it looks like some kind of Japanese Crash Bandicoot clone. Once you actually play, though, that similarity only extends to the fact that the whole game takes place in long, narrow corridor-like areas full of enemies and pits. The actual platforming is done at a much slower pace than the Crash games, and there's a bunch of other stuff in the game besides that, too.

 


So, you play as this very androgynous character (in-game they look like a girl, but the boxart makes them look like a boy?), who's acoompanied by some small floating creatures that are called Lings. You only start off with one of them, but you quickly accumulate a Ling posse. These guys are the way you attack, since your character can't do it themselves for some reason. They shoot forward and ram enemies with their bodies! There's a little bit of a virtual pet element going on with the Lings, too, as you not onlt have to feed them to ensure they have energy to attack with, but you have to feed them the right foods, or their energy will refill, but they'll be in a bad mood and not want to attack. Sometimes you'll meet other characters accompanied by Lings, but I've played for a few hours and done a couple of bossfights, and none of them have used Lings to attack, preferring more traditional methods like magic swords.

 


I have no idea what the plot is about, but in the time I've played so far, I've done a lot of stuff that's very reminiscent of the legendary RPG Grandia: climbed mountains, explored ruins, walked along train tracks, escaped military prison, and so on. On the subject of RPGs, a lot of database-type sites online have this listed as one, but it's really not. There's some very mild RPG elements, like raising the stats of the Lings and being able/required to revisit earlier areas, but most of your playtime and the bulk of the game's challenge is in 3D platforming. 

 


The platforming itself takes some getting used to: judging jump distances took me a while to get used to, and I was constantly falling into pits like an idiot for the first couple of areas. It did gradually get easier, though, and there was a stage a bit later on which sees you navigating a lot of moving platforms, while also counter-intuitively moving towards the camera instead of away from it,  but by that point, I'd gotten the jumping down to an instinct. For some reason, collecting the items that enemies and smashed boxes drop never stops being a weird experience of perspective nightmares.

 


Ling Rise is a really cool and fun game, and other than one small hiccup near the start of the game, there hasn't been much of a language barrier in the way of me playing it. I'd still definitely play a fan translation if one ever comes out, though, since it'd be nice to know what's going on in the game. It's a shame it never got an official English release at the time, actually, I think it's thematically and aesthetically something a lot of people would have gone for during the turn-of-the-century anime boom, and the game itself is unique enough to stand out while also being familiar enough to draw people in. For those reasons, it's also surprising that it doesn't seem to already have any kind of western fanbase. Hopefully that'll change sometime soon, because it's a game that deserves a wider audience.

Sunday, 17 October 2021

Jurassic Park Institute Tour: Dinosaur Rescue (GBA)


 This is a notable game for a few reasons. Firstly, it was developed by KaZe, a company known for their excellent Saturn pinball games Last Gladiators and Necronomicon, and their more experimental pinball games  Power Rangers Zeo Full Tilt Battle Pinball on Playstation, and Akira Psycho Ball on PS2. Secondly, it's a Japan-only release based on a western property, which is mildly interesting itself, but on top of that, it seems to have only been available to buy in one place: the gift shop at Jurassic Park Institute Tour, an edicational interactive museum exhibit thing.

 


That's where the interest stops, though, as the game itself is about what you'd expect from some cheap knocked-out crap sold in a tourist attraction gift shop. It's a collection of mini-games, which aren't even original, just Jurassic Park-themed knock offs of existing games. There's Cross Dinosaur, which is just Frogger, except you're a little safari man running across a valley while trying not to get trampled by triceratops. Next is Danger Zone, which has you playing as a parasaurolophus who has to repeatedly get from the left side of the screen to the right side of the screen while avoiding volcanic rocks falling from the 'bove.

 


Egg Guard is the old Game and Watch game Egg, except there's six channels instead of four, and it's a lot slower. It's themed as you being a pteranodon sat in your nest at the centre of the screen protecting your eggs from poachers who come slowly walking down the six channels. I actually had to lose all my lives on purpose in this game, since even when they get to your nest, the poachers will just stand there for several seconds before taking an egg. Rexcercise is another Game and Watch game, this time being Flagman, one of the worst G&W games, which isn't made any better by the presence of a T-Rex.

 


The final game is Take Meat, which is a slightly more complex and interesting version of Danger Zone (relatively speaking). You now go back and forth across the screen instead of repeatedly going from left to right, and when you're at the right edge of the screen, you can pick up multiple pieces of meat before returning, which gets you more points while slowing down your movement. Also, you're know avoiding mortars being fire by a little man atop a nearby cliff instead of volcanic rocks. There's also a gallery mode, where high scores are rewarded by tiny, very low resolution screenshots from the first three Jurassic Park movies.

 


The curiosity is all this game has going for it, really. It's not worth your time, and the unusualy circumstances of its release mean that it's definitely not worth the ridiculous prices a real copy fetches online, either. The Game Boy Color and Advance are two systems reknowned for low quality licensed games, and Jurassic Park Institute Tour: Dinosaur Rescue lives up to that stereotype every step of the way.

Saturday, 9 October 2021

Battle K-Road (Arcade)


 It's odd that of the two fighting games that Psikyo developed, it's Daraku Tenshi, the one that never got released, that seems to be the most well-known. Battle K-Road is still definitely worth a look, though, as despite its psuedo realistic setting (the only fantasy elements being that two of the playable characters are cyborgs, and the final boss is a bear, plus some silly joke endings. But the mood is still realistic, and there's no fantastical or super-powered fighting techniques), it's still a game that does some interesting stuff in terms of both mechanics and storytelling.

 


There are seven fighting styles represented among the playable characters, with two characters for each of them. The two characters for each style are just headswaps that play identically to each other, but the only reason this setup exists is for storytelling purposes. A single player game starts with you facing against the other representative of your fighting style in a match that's implied to be the final of a tournament, with each style's first fight taking place on a unique stage. Every subsequent fight takes place on the same stage, with the time of day changing as the fights go on. The implication here is that you're playing as the proven champion of your  chosen martial art, representing that art against all the others in the Battle K-Road tournament. It's a cool little touch that adds a lot to the game's atmosphere.

 


Mechanically speaking, there's some interesting stuff going on there, too. Special moves are performed by holding an attack button, then pressing a direction while you release. It's an input method not often seen (the only other examples I know of are Primal Rage and the SNES Ranma 1/2 fighting games), and though I've hated it in those other games, it really works well with the grounded playstyle of this game. A more unique quirk, and a nod towards the game's combat sport theme, is that whenever a fighter gets knocked down, the fight stops and oth fighters return to their starting positions. It really marks out that the fights in this game are part of a sports competition, as opposed to the unsanctioned fights in most fighting games, and it also means that there's very little scope for trapping an opponent in the corner or in some other disadvantageous position.

 


Battle K-Road is a game I've been playing a lot recently, and it's really a shame it still hasn't ever had a home console release to this day, as it's a really fun and interesting game that I think must have gotten lost amongst all the other fighting games that got released during the original post-Street Fighter II fighting boom. Unfortunately, its uniqueness didn't help it stand out from the crowd,  maybe because that uniqueness manifests in the form of deliberately being less flashy and extravagant than all its competitiors. Still, you should definitely give it a try if you get the chance, it's an excellent game, that's aged a lot more gracefully than a lot of its contemporaries.

Saturday, 2 October 2021

The Violinist of Hamelin (SNES)


 
Also known as Hamelin no Violin Hiki, this is a tie-in platformer based on the anime of the same name. The anime is about a bard named Hamel who goes around a European-style fantasy world fighting evil with his adventurer friends, which is pretty much the premise of the game too, though the only friend accompanying him here is his suffering sidekick Flute. It's a little smarter than most licensed 16-bit platformers, though, and it actually uses the presence of a sidekick character as a major mechanical gimmick.

 


The way it works is that you traverse the stages mostly in a traditional platformy manner, and Flute follows you around. At the start of the game, you can also stand on top of Flute, or you can pick er up and throw her at breakable walls. You quickly start to build up a collection of costumes for her, though, and you can change her costume in the pause menu. This is where the real meat of the game's puzzles and challenges lie.

 


Each costume gives Flute different abilities, that Hamel can exploit to get around the stages (mainly by standing on her head): the frog suit lets her jump really high, the robot suit lets her walk on spikes and punch through walls, the duck suit lets her swim, and the fish suit... lets her float around in a semi-uncontrollable manner? If you remember my Kid Chameleon post from a few years ago when I said that that game was like an edgy teenage re-imagining of Super Mario Bros. 3, I guess you could consider The Violinist of Hamelin to be a combination of Super Mario Bros. 3 with the AI-controlled sidekick aspect of Sonic 2, with both concepts expanded in a significantly more cerebral direction. It's a bit unweildy, but you know what I mean, right?

 


In pretty much every respect, it's a cut above most licensed platformers in terms of quality, and I'd even go so far as to say it was the equal of the Disney games being put out by SEGA and Capcom in the early nineties. And as much as I usually dislike puzzle platformers, this game does a good enough job of balancing puzzles and action that it didn't come close to being a deal breaker for me. I recommend giving this game a try, though obviously, don't pay the £100+ that legit copies are currently selling for.