This is a hard post to write, and one I really hoped I wouldn't have to. The reason it's a hard post to write is because Building Crush! is an awful game, and everytime I loaded it up, I dreaded actually playing it. The reason I hoped that I wouldn't have to write it is because I'd originally planned to write about a differrent Playstation game, Buckle Up. Buckle Up is a pretty interesting semi-open world driving game that I think is kind of inspired by Dukes of Hazzard? But unfortunately, I couldn't figure out how to get past the first mission, so here's Building Crush! instead.
Building Crush! is a colour-matching puzzle game themed around the idea of competitive building demolition (or crushing, if you will). You and your opponent each stand on a window-washer's platform in front of a tall building. The buildings are made of cubes in various colours, most with windows on them. The windows are constantly opening and closing, and you have to throw bombs into them when they're open, then detonate them. When you destroy a cube in this way, any cubes touching it that are the same colour will also explode. Furthermore, the cubes above will fall down, and if they do so in a manner that creates a formation of four or more touching cubes of the same colour, those formations will then explode, creating the traditional competitive puzzle game chain reactions.
So far it doesn't sound too bad, right? The main problem is that the game is incredibly slow. Moving around is slow and throwing the bombs is slow (and made worse when a window closes and your bomb just falls down uselessly). The only way to win a round is to destroy every last cube of which your building is composed, so rounds take several long minutes to finish, and each stage is a best-of-three match. Making things worse is that some cubes don't have windows, and can only be destroy either by linking them to same-coloured ones that do, or by repeatedly (and slowly) hitting them with many bombs until they eventually crack and disappear. And no matter how well you plan things, you'll always end up with at least one of these at the end of a round.
Another complication comes in the form of random objects that sometimes fall down from the 'bove. If they hit you, they actually slow things down in two ways! First, you're momentarily stunned. Then, a witch will fly onscreen and change one of the windowed cubes onscreen into an unwindowed cube. It's all a shame, as I'm sure the basic concept of the game could have been fun. It needed to be a lot faster, louder and more manic, and maybe have a lot bigger explosions and maybe some numbers flying around the place when you score big chains. As it is, it really feels like the developers were anxious about possibly over-stimulating players or something, like they might have had a good idea once, but stripped away all the fun and excitement, chasing some theoretical puzzle game player that won't play anything that isn't sedate. That's all conjecture on my part, of course. I doubt there's ever been or will ever be a developer interview related to a low budget Japan-only console-exclusive puzzle game from 1996.
Obviously, I don't recommend Building Crush! That exclamation mark at the end of its name is the most exciting thing about it. I guess it's also worth mentioning that your character has a little animated facepic thing that appears (and blocks your view) when you're doing well, and you actually make the face using a little photofit-type thing before you play. That's mildly impressive. Also one of the stage backgrounds is a photo of some people (presumably the developers) having a nice time in a nightclub, which is the kind of thing you don't really see in commercial videogames anymore.
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Why play this when you can play a better destructive puzzle game with Wrecking Crew '98?
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