Friday, 10 September 2021

Critical Blow (Playstation)


 I originally played this game just because of the graphics, which are amazing. It's got a lot of charm in its low-poly anime style. But not only did it actually turn out to be a fun game, but also an all-round aesthetic masterpiece that really captured the feel of a certain culture at a specific time. Maybe even more than Evil Zone/Eretzvaju, Critical Blow is like a time capsule of anime fandom in the late nineties!

 


The way all the characters look the world they inhabit, the high-quality animated FMV intro, and even the music will take you right back to that time. It even infiltrates the way the game plays to a certain extent! One of the modes on the main menu is "Theatre Mode", which I assumed would be just a menu where you can view unlocked cutscenes (as well as the intro, there's also an animatd ending for each character in Arcade Mode). What it actually is is a story mode in which you play as the game's main protagonist Ricky, and have the game's plot told to you via a mixture of still images with text captions, and yet more fully voiced, fully animated high quality FMV cutscenes! Of course, whenever a fight breaks out. that's when the actual game part kicks in. 

 


As well as Theatre and Arcade, there's also another single player mode, called Trading Mode. This is an instance of something that was very fashionable in console fighting games at the time: a mode where you take a character, fight lots of opponents, and gradually increase their stats and unlock new abilities. It was probably popularised by Street Fighter Alpha 3's famous World Tour mode, but I think it might have started in the Flash Hiders games on SNES and PC Engine. It's fine I guess, but I think it speaks to the quality of Arcade and Thatre modes that it's easily the least interesting part of this game, and that's coming from someone who can't even understand any of the text or dialogue in Theatre Mode. The art and FMV are really that charming!

 


There are some bad sides to the game, especially if you're hoping for a well-balanced, competitive fighter. Like how the super meter is filled by any blocked or connecting attacks, including super attacks. So one character in particular, who has a long range, multi-hit super, once they have one meter, they essentially have infinite supers as long as they either hit or get blocked (and the super in question does a not insignificant amount of damage even when blocked, too). There's also a possible issue with the camera: as the fighters get closer to one end of the stage or the other, the camera will tilt slightly to make a dramatic angle, which does look really cool, but might raise some questions regarding fairness, especially among the kind of players who insist on always fighting in plain training stages, or banning custom costumes in modern fighting games.

 


Mostly, though, Critical Blow is a game I strongly recommend, especially if you're nostalgic for the era in which it was originally released. I think the music especially is going to make a certain section of my audience lose their minds when they hear it! I learned only after already having played it for several hours that it's also the sequel to game from 1996 called Genei Tougi, so that might also be worth checking out too (though I haven't played it yet, so I can't say for sure).

6 comments:

  1. "...especially among the kind of players who insist on always fighting in plain training stages, or banning custom costumes in modern fighting games"

    Man, I hate those guys :P The No-Fun brigade, I tell ya...

    I bought this awhile ago, thanks to Giant Bomb's first Ranking of Fighters making me aware of it. Jeff Gerstmann was the first guy I heard talk about this, and the first one who only had nice things to say about. I'm much more in line with the sentiment here though, in that I really love it because of the strong anime vibe here more than anything. That really is fantastic; besides Evil Zone, I can see the argument for maybe Lightning Legend or Psychic Force being so blatantly anime, and I am here for ALL OF THEM, lol.

    I actually tried to play this with a camera mounted on a tripod so I could use Google Translate Cam to get a rough idea of what was going on, but man, it is a lot. Those cutscenes are great, but the huge text crawls over stills are too much for the poor ol' auto-translator. I don't think I remembered the first half of the story, and why Ricky ("Rickey") was getting into fights with randoms, but I do remember the back half with Ricky helping Mao defeat the mad scientist that created her or whatever. That is such pure '90s anime goodness right there :)

    The actual in-game action is a little stiff and a little obtuse (definitely wish more games from this era had training modes instead of requiring you to read the manual), but it is still pretty good. It reminded me of something like KOF Maximum Impact/2006; the input buffering and animation canceling (or lack thereof) isn't perfectly tight, but definitely does have a rhythm to it and when you mash out buttons for awhile, you can get a feel for it.

    Besides not feeling quite as tight as you'd want it to, it also just feels like it could've used a bunch more modes and a larger roster. It feels like the kind of thing that REALLY should've gotten an international release and a sequel... even though this is the sequel to Shadow Struggle, like you said. Racdym also went on to make YUSHA: Heaven's Gate, so maybe that one plays the best out of them all? I have to nab a copy of that one still, personally.

    I have NO idea why so many Banpresto games stayed exclusive to Japan, but it sure has resulted in a good number of hidden gems for people to find nowadays. At least Critical Blow is way less pricey to obtain nowadays than Panzer Bandit... seriously, that could give someone a panic attack when they look up the eBay prices, lol

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    1. "That really is fantastic; besides Evil Zone, I can see the argument for maybe Lightning Legend or Psychic Force being so blatantly anime..."

      What I meant to type:
      "That (anime vibe) really is fantastic; besides Evil Zone, I can see the argument for maybe Lightning Legend or Psychic Force being the only other contenders for fighters from this era that are so proudly, blatantly anime..."

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    2. psychic force is so anime that me and my friends used to play it because we wanted dbz-style battles with flying and projectiles, and it was a million times better than any of the actual dbz games that were arund back then!
      another ps1 anime-style fighter you should look into if you haven't already is asuka 120% burning festival (also on pc engine and saturn, though i think the ps1 version is easiest to get ahold of. i have the pc engine version too, but i got it a few years ago before prices for that console went insane like they have now. pretty amazing playing such a sophisticated fighting game on an 8-bit console!). it's by the same developers as panzer bandit, and panzer bandit really is the mechanics of asuka 120% applied to a beat em up instead of a fighting game!

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    3. Oh man, I bought a copy of Asuka 120% Burning Fest Final earlier this year, actually! A Birthday present for myself, because I couldn't otherwise justify spending $80 on a single retro game.

      You're right; it is great and it is also more beat'em up than I was expecting. Super satisfying like Panzer Bandit; I really like its... whatever that system is called where your strikes clash against each other if both characters throw 'em out at the same time. Its so juggle-and-knockback heavy and, yeah, you can totally feel the beat 'em up systems it shares with Panzer Bandit! Ah, it feels just... *chef's kiss.

      I know there's games like Melty Blood: Type Lumina, Blazing Strike and Phantom Breaker: Omnia coming out on modern platforms... like pretty soon atm, so the 2D anime fighter is alive and well. But man, anime fighters from the '90s just "hit different" as the kids say* ;)

      * - as of my writing this. Who knows what slang will be used in, like, 3 months :P

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    4. you know there's a new asuka game in development for switch, plus a port of the original to mega drive, right?

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