Tuesday, 15 December 2020

Noon - New Type Action Game (Playstation)


 Disregard the title: it's a puzzle game, not an action game, and it can be played by anyone, not just newtypes. It is, though, a game with a lot to hold your interest, and there's even a bit of mystery outside of the game itself to enjoy, too! But I'll get back to that later. First: the game itself.

 


It's a versus puzzle game, but not of the "stuff falling into a well" variety. Instead, you and your opponent are doing battle in a square arena. Near the top and bottom of the arena, there are two rectangular grids of coloured squares: one blue and one green. Also, coloured orbs randomly appear throughout the arena. Each player also has a timer, that starts at ten seconds, and depletes whenever every square of their coloured grid is full of orbs. If your counter reaches zero, you lose.

 


Now, you can push the orbs around, and there are two methods of clearing them from the arena. For the sake of convenience, I'll called them "squashing" and "smashing". First, squashing: if you push an orb against a wall or another orb, after a couple of seconds, it'll break and your power meter will fill up a little. When the power meter is full, you can use a super attack, which is different for each character: making a bunch of same-colloured orbs appear, making a few rainbow-coloured wild orbs appear, making a tond of junk orbs appear, and so on.

 


Smashing is a little more conventional: get three or more orbs of the same colour in a straight line and hit them with your melee attack, and they'll all disappear, and some junk orbs will appear in your opponent's grid. THere's also boss fights where your opponent has a health bar instead of a grid, and you damage them by smashing orbs. It all took me a couple of games to get ahold of, but once I did, I was having a pretty good time.

 


The presentation is also really high quality! There's a ton of excellent pixel art in here, for the characters, the stage backgrounds, and the story cutscenes. Even the main menu is pretty cool, being made of a big cog-power machine thing. This might not make sense, but it siimultaneously feels like both a medium-budget title, and a small creator-driven passion project.  Which leads nicely into that mystery I mentioned earlier!

 


Before the titles screen, along with all the usual company logos you'd expect to see at the start of a videogame, there's also a plain black screen with the white text ""Kouji Oono Original Version 1993", and every mention of copyright includes a 1996 copyright for Microcabin, and a 1993 copyright for Kouji Oono. Now, the obvious part of all this is that the Playstation version of Noon is a remake of a game made in 1993, by Kouji Oono. THe mystery is the fact that all my searching hasn't been able to turn up any information on either the pre-Playstation version of the game, or its creator.

 


I have a few assumptions and educated guesses, at least: if the game was commercially released, it wasn't on any consoles, since  there would be some documentation of it online somewhere, since pretty much every official console game release is documented, and almost all are ripped and uploaded too. My guess is that it could have been released on a microcomputer, since the gaps in generally available knowledge in that field are significantly bigger than the gaps in knowledge of console games. My guess is the X68000, based on nothing, really, except that the game itself jst has a kind of intangible X68000 feel to it. As for Kouji Oono, I could only find a short list of games he had development credits in. So short, in fact, that neither version of Noon was among them. The only other solution I can think of is that the 1993 game had a different title, in which case the only chance we have of finding it is to play every Microcabin game released in 1993, and hoping it's one of them.

 

Mystery aside, Noon is a fun, exciting game, as well as being pretty unique and vety aesthetically pleasing. It's definitely worth your time, and I recommend giving it a try.

2 comments:

  1. The mystery behind the original game was just solved:

    see here:
    https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwjhhoSuytTtAhXDy4UKHbp7AnQQFjAMegQIARAC&url=http%3A%2F%2Ffullmotionvideo.free.fr%2FphpBB3%2Fviewforum.php%3Ff%3D1&usg=AOvVaw0UHxaP1825_VNEtfyfh73T

    ...and look for the following thread:
    PC-9801「カラー君だ!」 (C)1993 大野 功二

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    1. thanks for telling me about this, though i already knew, as the op of that thread is actually one of my patreon supporters who just really needed to know more after i posted :D

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