Most of the Famicom Dragonball Z games are RPG, which never really seemed like a good fit, in my opinion, so when I found out that the final Famicom DBZ game was a fighting game released as late as 1992, that really caught my attention. Then when I learned that it was also part of some gimmicky barcode trading card nonsense, I wanted to play it even more! Of course, actually playing such a thing on real hardware would cost a ton, not only for the peripheral itself, but also for the cards required to use it. Luckily, there's a romhack out there that just lets you pick which character you want to be ingame, as opposed to having to swipe the barcode on the character's trading card.
It's a pretty impressive roster, too, with thirty slots. That is, nineteen characters, seven of whom have multiple forms, since this is Dragonball Z, after all. That's still thirty different character sprites, though, which is impressive for a Famicom game! They're taken from the fight against Raditz, all the way up to the fight against Perfect Cell, too, if you're wondering. Now, since this is a game built entirely around a gimmick, and really the whole point of it is to have kids in early 90s Japan going to each others' houses to make their card collections fight each other, there's not much in the way of single player stuff, and definitely no story mode.
You can play a tournament mode, though, by picking the eight-man tournament option, and, after selecting your own character, pressing B on the controller, which will have the CPU pick seven random fighters to fill the rest of the spaces. The problem is that the CPU-generated fighters are all incredibly weak, and you'll be able to beat any of them within a few hits. Sometimes just a single hit is enough! After you've beaten three opponents and won the tournament, you get to see your character's face in the middle of a fancy winners' certificate screen! Then, Freeza turns up and demands a fight. As big as the gap was between you and your previous CPU opponents, there's a similar gap between this bossfight Freeza and you. I've fought him a bunch of times, and never beaten him, and in fact, most of those fights were over in less than ten seconds.
That's really all there is to Gekitou Tenkaichi Budokai. Unless through some strange cosmic happenstance you suddenly find yourself in the body of a Japanese child in 1992, and that child doesn't yet have a sixteen-bit console, but does have the expensive peripheral for playing this game, then I'm sure you'll hve a lot of fun with your new friends. If that incredibly unlikely thing doesn't happen, though, this really is just a gimmick of a game, and there are many much better Dragonball Z fighitng games. In fact, I'm pretty sure there were probably already better ones on the Super Famicom and Mega Drive in 1992, even.
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