The Japanese guy is the melee character, attacking enemies with a harisen, while the white guy throws roses at them. From this point on, assume that I'm mostly talking about playing as the Japanese guy, because the white guy's attack is so slow and weak, that playing as him solo is almost impossible. He might make more sense in the context of co-operative play, though. As well as normal attacks, you also get screen-clearing magic bomb attacks, limited by needing to collect scrolls before using them. These magic attacks are done in the form of summons, with the white guy summoning maids and butlers, and the Japanese guy summoning ninja and, for some reason, bunny girls.
The final skill in the dandy pair's offensive repetoire comes in the form of transformation. Sometimes enemies will drop little percentages as items. Collecting them, obviously, increases the percentage on your player HUD, and when it's over 50%, you can transform your dandy into a gigantic musclebound freak who confidently strides around destroying normal enemies in single punches and bosses in only a few more. You even get a different victory splash screen if you finish a stage in this form!
Aside from the unique protagonists, the game's overall aesthetic is pretty interesting, too. The graphics are generally excellent, being both detailed and well-drawn, and after the first set of stages, all set in Japan, the game goes on a bit of a world tour, with stages in China, India, Europe, and Arabia, all with their own stereotypical enemies. So there's kyonshi and martial artists in China, levitating Yogi and an elephant (complete with impressive multi-sprite trunk!) in India, knights, witches, and cherubim in Europe, and so on. Though Arabia just seemed to be another Europe-style castle stage for some reason? That was a disappointment. Still, having gone into the game expecting only Japan, it was a nice surprise.
Deae Tonosama Appare Ichiban is definitely a game worth playing, bringing some unusual twists to the beat em up genre, both mechanically and aesthetically, and though I haven't been able to play a co-op game, I'm pretty sure that the game was designed with that in mind, and would presumably play even better with a friend.
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