Thursday, 25 July 2019

Other Stuff Monthly #3

I'm not sure how to write well about toys, so you'll have to forgive me if this post isn't great. But hopefully it's something I'll get used to and figure out over time, okay? Anyway, this post is about a figure from the 1994 anime series Haou Taikei Ryu Knight. The series is a fantasy mecha show, that occasionally throws a bit of wild west stuff in there too. It's nothing spectacular, but it's decent enough. If someone had dubbed it into english and had it broadcast in the US or UK at 6am, I'm sure it would've been a cult hit that a few people remembered and loved to this day.

The protagonist party in the show all fit into typical RPG classes, like knight, mage, ninja, and most pertinent to this post, priest. They all also have giant robots called Ryus, that are thematically appropriate to their character class. What I have in this post is the Ryu Priest Baurus action figure, accompanied by a smaller, unarticulated figure of its pilot, the priest Izumi. Getting Izumi out of the way, in terms of toyeticity, he's kind of superfluous here: nicely sculpted and painted, but unarticulated and not to scale with his mecha. Thinking like a kid, though, if you had a bunch of the other figures, having the pilots with them, even in this form, would add a lot of between-battle play value.

Onto the main figure: it's pretty good! I'm missing a couple of pieces (the big tall priest hat, and a part to attach unused weapons to the figure's back), but it's not too big a deal. It occupies a space between model kit and normal action figure, which I guess must have been a common trait for kids' mecha shows in the early 1990s, as I remember having, when I was a kid, a Samurai Pizza Cats figure that I later learned was an imported and repackaged Japanese toy. So the figure comes mostly pre-assembled, apart from weapons and a few details, and it can also be dismantled to a certai extent, too.

You might expect this hybrid approach to result in great articulation, but while there are some points you wouldn't have normally seen on regular action figures of this period, like in the middle of the feet, there's also some weird omissions of joints you'd think would be mandatory. The most glaring of these is the lack of elbow joints, especially since the figure comes with multiple weapon options (a large club, two smaller clubs, and a shield), that can be health in either hand. Speaking od which, the hands are pretty interesting: they're in a weapon-holding position that similar to what you'd see on Gunpla. The difference is that this toy is skewed towards a younger audience, and towards play more than display. So the hands are made of a slightly flexible rubber/plastic, making it easy to change what they're holding.

How do I end a review of a toy? I don't know, I guess I'll just say that I really like the squat, cute mecha designs of this series, and they do make for great-looking toys. I also think that as a kid, the lack of elbow joints would have annoyed me, but not enough for it to be a deal-breaker. That's all I've got, really: it's a pretty good toy, but it definitely could have been better.

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