Friday, 23 November 2018

Magical Taruruto-kun (Mega Drive)

It's yet another game based on an early 90s anime that never got translated into English. I guess this one must have been much more popular than Genji Tsuushin Agedama, as while that only had one videogame, Taruruto-kun had seven of them across four formats and in only two years! You'd think that kind of success would get the franchise earmarked for international release, but I guess not. Anyway, you play as the eponymous magical boy, who's a chubby little guy with a two-pointed hat and a magic wand, and obviously, it's a platform game.

It is a pretty high quality platform game, too! You can use your want to pick up items and throw them at enemies (for some reason, picked up items grow a smiling face), or just to hit enemies at very short range if there's no items around to pick up. You can also press jump again midair to sprout wings and perform a wide bowl-shaped swooping glide type action. Like any good platform game, it's designed around these abilities, with a few other gimmicks specific to each stage. One big fault I've found, though, is that while there are plenty of parts where you need to use the glide to reach power ups or squeeze through gaps, there's very few points at which you can really let loose and glide over a long distance without worrying. I know the devs were probably focussed on designing challenging stages, but the glide is really satisfying, and it's a shame you don't often get to enjoy it to its fullest.

It should also be mentioned that this game looks amazing. It's so colourful, and the sprites are all chunky and cute, and it's kind of got a SNES-ish look to it, if you think of the stereotype that SNES games were cuter and more pastel-hued than the Mega Drive's grittier, darker games, like if the SNES was TV anime, and the Mega Drive was violent OAVs, if you will. Despite the looks, though, it still plays in the harder arcade style you'd expect from the Mega Drive: it's a lot harder than it looks, it can definitely be played for score, and it's definitely designed around mastery of the mechanics and controls. (That's not to say that there aren't SNES games like this, but it's obvious to anyone that the Mega Drive's library, especially in the early years, was heavily skewed towards being a home arcade). Sorry about that overly-long foray into system comparisions, got a bit carried away there I think.

Magical Taruruto-kun is an amazing-looking game, that's also definitely worth playing. It strange how a game of such obvious high quality never really had much attention from western importers until the modern era. I guess being based on a kids show and not being an arcade port meant no-one in the west bothered to take notice of it on release. It's also left me interested in whether any of the other games based on the same show are any good.

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