Tuesday 15 August 2017

Space War Attack (PS2)

When I first started playing Space War Attack (also known as Simple 2000 Series Vol. 78: The Uchuu Taisensou), I had planned to liken it to a videogame version of an Asylum movie. But as I played it more, I realised how unfair that was: as much as I love The Asylum, the name conjures, in most people's minds, an image of incompetence and lack of imagination. Now I'd say that's unfair as a start, since The Asylum have made plenty of legitimately enjoyable movies and TV shows and it'd take a tedious snob to deny that. Actually, Space War Attack IS like an Asylum film in videogame form: it takes a simple concept and a low budget, and combines them with a shameless kind of creative enthusiasm to create something that's a ton of fun.

Anyway, it's a 3D action-oriented combat flight sim-type thing, in which you fly around, firing locked-on missiles at enemies and so on. The hook, though, is the enemies themselves: while most stages will have a squadron of enemy fighters getting in the way, which look a lot like organic fighter jets (kind of like the ones in Space Harrier II), your main target enemies are a bit more exciting. There's bigger fighter/bomber aliens, which look kind of like the Toho kaiju Battra, there's giant scorpions and snakes, meteors, enormous flying mechanical starfish, and so on. A lazier person would sum it up as being "Earth Defence Force in a fighter jet!", but though there's a lot of undeniable similarities, the atmosphere and feel is totally different, in some vague, hard to describe way.

I think special note should also be made of the settings for the stages. Though it does partake in the traditional Simple Series cost-saving trick of reusing maps at different times of the day, those few maps are really great-looking. In the stages I've played so far, I've seen, among others, a city in the middle of the desert, a series of super-futuristic solar/hydro power plant facilities in the ocean, and a bigger city that's built on a concentric series of artificial islands surrounding a huge volcano emerging from the sea. It's all very futuristic, and more importantly, with its gleaming cities, blue skies and apparent commitment to renewable energy, it is as the Overwatch slogan goes, a future worth saving.

In my review of Savage Skies, I compained that a common problem I've had playing this genre is that you often end up chasing a little arrow pointing to the nearest enemy off the edge of the screen. I don't know how the developers did it, but that's not something I've had much of a problem with in Space War Attack, and it's even better when you unlock long-range lock-on missiles a few stages in. It seems that the developers Bit-Town are responsible for a few other PS2 flight sims, and I may well seek them out at some point in the future, so high is this game's quality.

Space War Attack is a great game: a cool setting, and a ton of fun to play. The downside is that it's a good game from the Simple 2000 series that got a PAL release, which means that copies are hard to get hold of, and as such, there's currently none of them on Amazon, and the cheapest on Ebay is about £50. You might have better luck looking for the Japanese version, though.

2 comments:

  1. I'm playing this right now! It's surprisingly good. There is almost zero information on this game online. I wanted to know how many levels there are but no luck at all finding info. Your blog is really cool

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  2. there's around 23 or 24 stages in all.

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