A fairly minimalist shooting game that has you controlling a swivelling cannon at the bottom of the screen. Satellites fall from above, and if three hit the bottom of the screen, it's game over. The challenge mainly comes from the fact that your cannon is very slow-firing, so you have to time your shots well to hit the falling satellites. Furthermore, holding the fire button charges your shots, and if hit with enough force, satellites can smash into each other, saving you a bit of work.
Jagot (Unknown Creator, 1998)
Jagot has two modes: classic and fishy. Classic mode is a fairly generic, no-frills Tetris clone, albeit one with an absurdly wide playing field and awkward controls (everything is done with the d-pad, with up rotating pieces, and down instantly setting them into place at the bottom of the pit). Fishy mode is more original, though unfortunately, significantly less fun to play.
It's the same "wide Tetris" as classic mode, except that you no longer have direct control over the falling pieces. Instead, you move a fish around, and try to nudge the pieces into place. It's novel, but not fun. Also, there's a glitch whereby the pieces sometimes sink through the bottom of the pit and reappear at the top, causing an instant game over when the next piece spawns.
Magical Millie (KBO, 1997)
A cute little single-screen platformer in which you play as the eponymous Millie, a witch dressed in red. It's pretty basic stuff, really: collect the key and get to the door while killing enemies and avoiding their attacks. It's nothing groundbreaking, but it is fun to play. I assume the game's unfinished, as there's no music or sound effects, and the presentation is somewhat rough around the edges, but Magical Millie is still a game that's worth a bit of your time.
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