Wednesday, 21 October 2015

Chiteisenki (X68000)

Chiteisenki is a bit of a mixed bag. There's a lot to like about it, but there's also a few annoying little flaws that can easily attract your most fevered hatred. It's a giant robot shooting game by Sprite, wo are mostly known for fangames featuring anime characters, like Ayu Ayu Panic and Akazukin Cha Cha Cha.

You guide your robot through the stages, which look like platform stages, though you can freely fly around them, and your task is to find and destroy the various enemy towers that sit around the stages motionless, firing their weapons and spawning enemies. Each destroyed tower also yields a futuristic treasure chest, that will contain one of the various items, and sometimes also an enemy. Destroy them all and the exit to the next stage opens.

There are a few unique points to make Chiteisenki stand out. The first you'll encounter is the game's use of gravity and recoil: you're constantly being pulled down by gravity, and the recoil from firing your gun knocks you backwards a little. It's just a little touch, but it's contantly affecting how you control your movement. The other main unique point is the extra life system. At the end of each stage, you'll play a roulette game. By default, the prizes on offer are four empty boxes, two items worth 1000 points and two items that will reduce your health by one point. However, one of the items that can be found in the treasure chests is a small bouncy creature, a lot like the Haro robots from the Gundam franchise. Each one of these you collect replaces one of the empty boxes in the roulette, and should you get one from the roulette, it's worth an extra life. Unfortunately, these items can be shot and killed when they appear, and if you do kill one, not only do you lose that one, you lose all of them you have in stock. Also, collecting more than four of them doesn't really have any extra benefit.

The one big problem with the game is how frustrating it can be. Using the Haro items as an example, sometimes a chest will contain one of them and an enemy, and it's way too easy to accidentally shoot the item while trying to kill the enemy. There's also the fact that you start each stage and each life with only three out of your five shields in place (or two if you were unlucky in the previous stage's roulette). And there's also the fact that side from the enemies that are already in the stages, and the enemies that spawn from the towers, a lot of the stages also feature enemies constantly spawning at random from thin air.

All in all, Chiteisenki is a fairly average game. If you think you got the patience for it, it's definitely interesting enough to be worth a look. Oddly, it also has a port to the GBA, though I haven't played that yet. One last note: I did actually get further than the second set of stages, but for no obvious reason, Fraps decided to stop taking screenshots at that point, and I didn't have it in me to start again.

No comments:

Post a Comment