Bomboy is an unlicenced game from Taiwan that serves as a Bomberman
knock-off, and like most modern movie mockbusters, it actually came out
before the actual Mega Drive version of Bomberman by a year. Unusually
for an unlicenced Mega Drive game, programming-wise it seems pretty
robust, with no noticable glitches. The graphics also seem to be both
original and of decent quality.
The game has a couple
of giant, glaring flaws, however. The most immediately obvious is that
the main draw of the Bomberman games, the battle mode is completely
absent. There is a two-player option, but it's just "normal mode" co-op
play. The second flaw takes a while to sink in, and it's the atrocious
stage design.
Every stage seems to be some slight
variation on the theme of having diagonal lines of blocks all the way
across the screen, with only a couple of destructible blocks in each
line. In the grid-based world of Bomberman (or rather, a clone of
Bomberman), this makes each stage into an exercise in slow, onerous
tedium. It's made worse by the fact that the enemies seem to move
completely a random, leaving the player to place bombs nearby and just
hope that they wander into the explosion at the right time. The scarce
amounts of destructible blocks also makes power-ups a rare occurance,
and on one occasion, I'd managed to slog my way through the entire first
5 stages before getting a bomb-up or fire-up item.
You
might notice among the screenshots, however, a stage that doesn't fit
with the rest. After playing Bomboy for a while, I wondered if it had
any kind of intro or anything, so I left the title screen running to see
what happened. There wasn't an intro, but there was a rolling demo,
featuring a completely different Stage 1-1 than the one ingame. Some
further research online reveals that there is an entire different set of
levels to the ones I played. So are there two different ROMs floating
about? Or the same ROM that somehow plays different stages depending on
whether it's being played on an emulator or real hardware? Maybe there's
Action Replay codes that might allow players to play both sets of
stages? We might never know.
I conclusion, the version of Bomboy I played was awful. But there might be a better one out there somewhere, maybe?
Friday, 12 June 2015
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ReplyDeleteLooks professional... I will try it soon :]
ReplyDeleteWow. I'd never noticed this, but apparently the stage layouts differ depending on which emulator you're using. I just tried it in both RetroArch cores (Genesis Plus GX and PicoDrive), Kega Fusion, and the original Genesis Plus, and each of these gives a different layout for stage 1-1-- none of which match the version shown in the demo!
ReplyDeleteAmazing! I wonder how this happens. Is it something to do with copy protection, or maybe the exact levels of accuracy each emulator might have?
DeleteI think it's related to a random value generator or related to the console internal clock, since not all emulators have the same system for managing "the time" or fps.
DeletePAL and NTSC video systems have different refresh rates of course, the blank, I think this can also may affect the generation of random values on different consoles type and emulators.
Disassemble the rom code may get light on this mystery ;)