Wednesday, 13 May 2015
The main difference is in your methods of attack, of which there are two: the first and most damaging is a weird backwards thrust attack that is limited by a long meter above your health bar, and is also the only way to break blocks (which I'll come back to. The second is a small fireball that floats next to you and can be sent out in front of you to attack before slowly making its way back to you. This attack kind of reminds me of Twinbee's fists, though it's slower and less effective.
Enemies drop coins upon death, and it actually took until my second go to work out what these coins were for. As I mentioned before, your backwards thrust attack can be used to smash certain blocks, some will be obvious and some not so much. Hidden inside some of these blocks are power-ups, such as health restorers and time-stoppers, though it's not possible to simply collect them as you like, as every power up you find has a cost attatched in Yen, that gets deducted upon collection. Rarer than the power-ups are little "doorway with a staircase inside" icons, that lead to bonus stages that give the player a few seconds to quickly grab some money and try to find power-ups in the walls.
The uniqueness also applies to the boss fights, as every boss I've fought so far has had a different strategy to it, and oddly, the boss of the first stage was the most complicated so far: it's a face embedded into a cave wall, with enemies constantly coming out of its mouth. To defeat it, the player has to use their backwards thrust attack to send enemies flying into the face's eye.
Yuureikun isn't a super-exciting game, nor is it some lost, hidden classic. It is an above-average game, though, with the graphics and sound being of especially high quality, and though I wouldn't say to rush out and play it right now, I don't think you'd regret giving it a few goes if you're curious.