You might have already seen the boxart
and title screen for this game posted on tumblr before. For some
reason, though, no-one seems to have actually taken any in-game
screenshots, and with the exception of a miserable, point-missing review
on GameFAQs, no-one seems to have written on the game, either.
So what you probably aleady know is that it's a game about riding around
in a hot air balloon. It's a product of Artdink, who seemed to be
having something of an experimental period in the mid-90s, with this
along with other non-traditional games like Aquanaut's Holiday and Tail
of the Sun. So, what you might be wondering is how they made a game out
of Hot Air Ballooning, and the answer is: they barely did.
The biggest unique point of Kaze no Notam is its controls. The player
can't just steer their balloon about as they like, and are instead
subject to the whims of the winds. A column on the right side of the
screen shows the direction of the wind at different altitudes, and the
only direct control the player has over their balloon is to ascend and
descend to try and keep themselves in their desired air current.
There are a few different game modes: finding a target on the ground and
shooting it, shooting at three widespread points to make a huge
triangle, and shooting down other balloons. None of them are
particularly engaging though, but that's okay, since they only seem to
be included as a token concession towards traditional videogamery, and
the aforementioned controls mean that trying to beat times or play
efficiently is a fool's errand.
The real point of Kaze no Notam is to just leisurely fly around the
maps, sightseeing and relaxing. The maps are huge, and full of cool
stuff to see: futuristic cities, mountain-topping mansions, ruins of
lost civilisations, and so on. The game lets players pick any of the
maps right from the start, and also gives a choice from a few different
times of day and weather conditions. As if to really hammer home the
point that the game is more about aesthetics and mood than it is about
mechanics and challenge, neither the time nor weather options actually
affect the gameplay at all.
I definitely recommend that you seek out and play Kaze no Notam, for two
reasons. The first is that it's a perfect example of how a videogame
can be more than just its mechanics, and the second that it's a great
little time capsule of a time when the advent of textured polygons was
widening the scope of the kinds of games that could exist, and before
the risk-minimising homogeneity of large-budget game development had
sanitised and narrowed the scope back down.
This game is also known as "Notam of Wind"
Need to try this!
ReplyDeleteI found this video but it's not too great http://vk.com/video-41142386_170027646
DeleteI quite like this game though the lack of control can be maddening. There's a narcotic serenity to it that, at the end of a taxing day, makes a good (and healthier) substitute for a drink or a tranquilizer.
ReplyDeletei think that's probably the best use for it (which i mean in an entirely positive sense)!
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