Saturday, 2 November 2013

Tenkomori Shooting (Arcade)

So, an evil witch has kidnapped all your monkey brothers and locked them in her towers. Also her towers are full of shooting minigames. You, as one of the two remaining free monkeys must go to the towers to shoot stuffand save your brethren. It's a lot like what Tanto-R or Warioware would be like if they were made by
shooting obsessives.
Depending on which difficulty you choose, you play through either four, six or nine shooting games, each about a minute long. There is a surprising amount of variety among the games, there are a few obvious ones like "shoot this many tanks/planes", "collect this many medals", "shoot the boss this many times". but there are also a lot of games based on premises you wouldn't associate with shooting.
There's a stage in which you must shoot love hearts at a performing idol, making sure to avoid hitting the waiters, elvis impersonators and dogs who will all assault you in various ways should they feel your love. There's also a stage where a man will ask for certain sushi dishes that are scrolling by on a conveyor belt, to be delivered via the medium of thrown plate.
Then there are stages where you're shooting stuff again, but with an interesting twist, such as a stage that gives you three shots to destroy at least 20 planes, making you aim at clusters of planes close together, to set of a chain of explosions. (If you're really good, you can get all twenty in a single shot). Or a stage where the enemy is a single cell organism that splits in two when shot, and your mission is to split it into a certain
number of copies.
Obviously, since it's a Namco game, there are also stages paying homage to Galaga, Digdug and Xevious (Another possible homage to another Namco game is that the monkeys look a lot like the monkeys from Dancing Eyes).
That's enough boring listing of the minigames, I think. I like this game a lot, it appeals to my short attention span, it rarely feels unfair, even when it's brutally hard and it is very addictive. Having seperate high scores for each minigame along with a highscore table for the highest combined scores is a simple but excellent idea, adding an extra little challenge, pushing the player to get better each time they play. I always say this when I write about an arcade game, but it really is a shame there was no home version of this, it has a lot of potential for
extra modes that would only work on a home port, like being able to play each game individually, and infinite survival mode, and so on. Oh well.

1 comment:

  1. This feels like a shmup spinoff of Point Blank; the game structure is almost identical. Most of the games play pretty well, but I kept thinking about how I'd rather be playing a full-fledged shmup instead of a lot of miniature ones. At least the graphics in the polygonal stages are nice.