Wednesday, 7 August 2013

Waku Waku Monster (Saturn)

It's been suggested that I do more posts on Saturn games, and I'll try to, but the Saturn and Dreamcast both share a problem when it comes to this blog: the two systems are so beloved by all that most of the games worth talking about already have been at great length all across the internet.
I will try to find more interesting things hidden away in their catalogues, though. Like this!
Waku Waku Monster is a versus-type puzzle game that also includes a minor monster-raising element. Although the game was released well after Pokemon Red and Green, the monster raising in this seems to take its cues more from the earlier  Tamagotchi. Having said that, one of the monsters in the game is a flagrant and shameless knock-off of Pikachu.
You start the game with an egg that hatches into a young monster after the first stage, which then changes form after each subsequent stage. I don't know what, if any effect the form of the monster has on the game itself, though the opposite is fairly clear. After each stage a stats screen is shown, the results of which do seem to affect the forms your monster takes, though I don't know exactly how, nor what each stat is, as it's all in Japanese. I've included a screenshot of said screen in case any of my kind readers wants to lend some assistance.
As for the game itself, it's fairly simple. Your character stands at the top of the screen holding a blob, which will be in one of six colours. You move them left and right to decide where to drop the blob. If three or more of he same colour ar touching, they disappear, and game over occurs when the well is totally full, as opposed to ending when the blobs cross the top. As it's a versus-type puzzle game, there are also attacks. Rathyer than happening whenever a chain occurs, as in the Puyo Puyo series, the players each have a power meter that fills up as blobs are removed. When a player's meter is full, they attack automatically, sending junk blobs over to their opponent's field and the meter's maximum is raised. Players can also attack manually by pressing B, and of course, the attacks are more powerful the more full the meter is. This is measured by the amount in the meter, not as a percentage, so filling the meter at least once to raise the maximum is a good idea. If a player have some power when their opponent attacks, they can also press B to
guard, reducing or even completely stopping the attack from happening.
Waku Waku Monster is a pretty good game, though it can't really hold a candle to the giants of the genre, such as Puyo Puyo, Tetris Battle Gaiden or my favourite, the Magical Drop series.


  1. You mentioned Magical Drop; what are your thoughts on Money Idol Exchanger?

    1. I like it a lot! The added maths element, along with the speed of Magical Drop makes you feel like a genius just for playing it, hahaha!

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  3. The categories of ratings:
    pink = カワイイ = kawaii/cute,
    green = チカラ = chikara/power,
    yellow = 加イイ = good?,
    blue = オオグイ = oogui/appetite,
    grey = ヘンイ = mutation/displacement,
    purple = イタズラ = mischief/prank