Saturday, 26 April 2025

Prop Cycle (Arcade)


 There have been times in the past where I've put disclaimers at the start of arcade game reviews, because I was emulating, and the original game had some kind of specialised control scheme or gimmicky cabinet that I couldn't possibly replicate at home. Prop Cycle represents a particularly big case of this, as the original cabinet had a whole exercise bike on it, plus fans blowing wind into the player's face. But that elaborate cabinet full of moving parts is almost thirty years old now, and there are very few arcades around in the west that aren't just full of worthless garbage like coinpushers and fruit machines, so it's very unlikely most of us are ever going to encounter a functional Prop Cycle and be able to play it. So, I'm here to ask (and answer) the pertinent question: is it worth emulating, and could it have worked as a Playstation game back in the day?

 


For those who don't know what this game is, it's a game in which you pilot a pedal-powered aircraft around various stages, popping balloons for points or extra time. In easy mode, you pick one of three stages, and you're just playing for a high score in that stage. In advanced mode, you play each of the three stages, with a tighter time limit, balloons in more difficult positions, and to progress from one stage to the next, you have to hit a score quota. Advanced mode has an exclusive fourth stage, the floating continent of Solitar, but unfortunately, even through practice, turning down the difficulty, and using continues, I haven't managed to get there.

 


It might sound like scant material for a home release, but a lot of Namco's Playstation games in those early years were pretty brief. I think it wasn't until Soul Edge and Tekken 3 that they really started to pile on the extras for the home audience. Plus, it's the quality of what's in there that really matters, and that quality is very high. The game takes place in an idyllic world, obviously inspired by Laputa (as so many great videogames are), and it's all realised in some of the most beautiiful low-poly graphics you'll ever see. It's prefectly directed, too: for example, the second stage has you fly into a tunnel inhabited by (peaceful) giant worms during daylight, and as you emerge from the other side, the music changes and you're flying around a little mining village beneath a beautiful starry sky.

 


The one problem with playing through emulation is that I haven't been able to figure out a way to perfectly map the controls of the cabinet to a controller. The best I'e been able to manage (using a Dual Shock 4) is to map steering to the left analogue stick (like you'd expect), and using L2 and R2 to decrease and increase the speed of the pedals turning. It's far from perfect, but it is good enough to make playing the game an enjoyable, if slightly fiddly, experience. Of course, the theoretical Playstation port that doesn't exist would have been able to come up with something more bespoke for the game, maybe even coming up with a scheme that involed Namco's NeGcon controller. But that's just me making educated guesses on other stuff Namco did around the same time.

 


Prop Cycle is a great game, definitely worth your time to emulate, and in my opinion at least, it would also have been a worthwhile Playstation port at the time, and I think it's a shame it wasn't one. I've never been able to play it on an actual cabinet, but hopefully that'll change someday. I do know that in recent years, there's been at least one Prop Cycle-like game, complete with bike controller and fans, released by a Chinese company, but the only cabient I've encountered of that was way too small for my giant long legs to comfortably be able to pedal.

Friday, 18 April 2025

Shinobido 2: Revenge of Zen (PS Vita)


 I actually wasn't going to review this, as I didn't think it was really obscure enough, so it's been mentioned in the monthly Patreon posts where I talk about other games I've been playing that I didn't review. But then I realised that despite its big budget look and feel, it's the sequel to a late-era PS2 game that wasn't massively popular, plus it's a game I've never seen anyone talk about, and finally, fourteen years after its release, it's still an exclusive to PS Vita, a console that never got the attention it deserved from most people.

 


It's a ninja-themed stealth game, and it's by Acquire, so the obvious comparison to make is to the timeless classic Tenchu Stealth Assassins on Playstation. It does feel quite a lot like that game, and you do do a lot of running along rooftops, then jumping down to silently kill some hapless guard who never even knew you existed. The big way in which it feels different, however, is that it feels a lot more like it's designed around speed. You have a run button, you can perform stealth kills while in midair, and the way you use special items and your grappling hook is different.

 


In Tenchu, all of your items were displayed on a bar at the bottom. You switched between them with the shoulder buttons, and you pressed triangle to use them. For items that needed to be aimed, like the grappling hook, you held triangle, aimed with the d-pad, and released triangle to use. In Shinobido 2, You only have four items equipped at a time (though you can swap three of them out at any time). They're each assigned to a direction on the d-pad, with the grappling hook always assigned to down. To use the grappling hook, you just tap down on the d-pad, and you'll throw it at the nearest appropriate surface in the direction you're facing. Again, you can even do this in midair! For thrown weapons, you can lock on to an enemy that's in your field of vision and throw directly at them. 

 


It all adds up to a game in which you're speeding around, killing your enmeies and it all feels so good and satisfying. The only real downside is that there's very few different stages to play in, and they're reused for different missions, with different enemy layouts and different objectives for you to complete. Outside the stages, there's a few things to get your attention too. There are three factions vying for power in the region where the game's set, and you can pick missions to complete for any of them. If you stick with one faction, they'll gradually grow more and more of an appreciation for you, resulting in higher payouts and other benefits. Similarly, if you've got it in for a certain faction for some reason, you can keep accepting missions where they're the target, and if you eventually dwindle their resources down, you'll be hired to assassinate their leader, after which that faction will just no longer be a part of the game!

 


I'm sure there are other ways to get endings (Acquire are also the developers of the Way of the Samurai series, after all), but once there's only one faction left, you'll get the ending that shows them taking power in the region, and also expressing their thanks for your help. The other big extra-curricular activity in which you can engage is alchemy! You don't often find ready-made items in the field, but instead there are lots of weeds and mushrooms with various effects lying around. You can put a bunch of these into a jar (generally they all have to have the same effect, which is enhanced by putting more and more in the jar at once), and then you can extract the ingredients as either elixir (which you drink to gain the effects), sushi (which you leave around for enemies to eat and gain the effects), and bombs (which you throw to cause the effect). The effects are stuff like HP recovery, speed increase, confusion, fainting, explosion, and so on. All the effects can be put into any of the three forms, so you can make a healing grenade or a potion of makes you explode. There's also mechanical dolls for distracting enemies, but I think that these are mostly found, bought, or received as gifts.

 


I've played through this game once, and though I've deleted it now (I'm too lazy to get an SD2VITA card so I'm stuck with a mere 16GB on there), I'm sure I'll go back to it in the future to seek out other paths and endings. It's an excellent game, and even though it's fourteen years old, and I've owned a Vita myself for almost a decade now, it's still amazing to me that a handheld game can look so good! I highly recommend giving Shinobido 2 a try, should you have access to a PS Vita, especially since it's one of the system's few exclusives.