I'm going to start by telling you upfront the most interesting thing about Kitchen Panic. Partially because I don't want to forget about it, and partially because it's something that you could easily miss, being a very skippable intro in a Game Boy game. The plot of this game, as I've interpreted from the imagery in the intro, is that a kid prays to god to ask for help in cleaning his mum's kitchen, and god answers his prayers by shrinking him down and making him sometimes have magic powers. God also turns up to dish out items before each bossfight, too, in case you had any question regarding the almighty's commitment to insecticide.
So the form the game takes is something close to a Bubble Bobble-style platformer in which the aim of each stage is to kill all of the enemies and get out. It's got a few minor idiosyncracies, though. The stages do scroll after the first one, for a start, though they're never more than a couple of screens big, and still feel like small, enclosed areas. Furthermore, the stage doesn't automatically end when the enemies are all dead. In fact, it's not possible to kill all the enemies, they keep spawning indefinitely. Instead, you've got a kill quota on each stage, and the exit appears once you've met the quota. Maybe the real position of this game isn't "kitchens should be insect-free", but "kitchens are a complex eco system, and the number of insects in a kitchen needs to be carefully managed through regular culls"? I have to say, I prefer the first approach.
There's no skill-based scoring system centred around killing multiple enemies at a time like you usually see, either. Instead, there is a scoring system, but it unfortunately relies heavily upon randomness. Sometimes, when an enemy dies, it leaves behind a block, that might bear the image of a sun, a moon, or a star. You can kick these blocks around, and they'll kill any enemies that they hit while in motion (which is satisfying, admittedly), and if three of them touch, they'll disappear and you'll get a lot more points than you do for just killing enemies. You get even more points if all three disappearing blocks are the same. This also represents the game's main power-up system, as I noticed that upon getting a trio of sun blocks together, I was also bestowed with temporary invincibility. Unfortunately, this is the only matching set I've managed to make, since, as previously mentioned: the appearance of blocks is completely random. (And since the amount of points from blocks is so much higher than from anything else, that means that playing Kitchen Panic for score is a fool's errand.)
Kitchen Panic is an incredibly okay game. It's obviously got some problems, and it's never particularly exciting, but it's not like it's painful to play, and I have kept going back to it now and then since finding it, relatively dread-free, compared to some of the poorer games I've had to force myself to play for critical purposes. I'd also like to mention how nice it looks. The main character doesn't have much to him, but the background elements and enemies are all really well-drawn and more detailed than you might expect. I don't really recommend going out of your way to play it, but should you find the cartridge in a bargain bin somewhere, you probably won't regret paying a couple of pounds for it.