Friday, 13 June 2025

Card Captor Sakura: Clow Card Magic (Playstation)


 While there's a very well known Playstation puzzle game that's a Cardcaptor Sakura tie-in (Tetris with Cardcaptor Sakura Eternal Heart), but this one, which is an entirely orignal game, rather than a themed re-skin of an existing one, is not so celebrated. Having now played it, I can see a few reasons for that. Not that it's necessarily a bad game, but it definitely doesn't have the broad appeal that "Tetris with characters you love" does. 

 


The biggest problem the game has is something I'll get to later, but the second biggest is that upon first playing it, it's not really clear what you're supposed to do. You choose to play as either Xiaolang or Sakura, and each stage sees your chosen character walking along a long transparent grid-marked road in the sky. Ahead of you, you'll see spinning Clow Cards in four colours: red, green, blue, and yellow. You shoot magic at them, and they disappear. Sometimes, you'll shoot one card, and a whole bunch of them will disappear, awarding you points.

 


What's happening here is that there's a kind of rock-paper-scissors circle involving the four colours, whereby shooting one colour will cause adjacent cards of the next colour in the cycle to disappear too, and they trigger the next colour, and so on. The cycle goes Red-Green-Yellow-Blue. In easy mode, it doesn't matter which button you press to shoot at a card, while in normal mode, each of the four face buttons is assigned a colour. If you shoot the wrong colour at a card in normal mode, it spawns a card of that colour. So, if you're smart (and dextrous), you can strategically place new card among the pre-existing formations to link together massive chain reactions and get many more points.

 


There's also a bit of a meta element to the game: each stage also has a meter for each of the four colours. The meters fill up as you vanish cards of their respective colour, and when filled to the top, you capture one of the Clow cards. Capture all four cards in a stage and afterwards you'll also get a fifth one. Get all the cards across the ten stages in story mode and you go on to play the extra eleventh stage and see the real ending (unfortunately, all the story scenes are the same with both characters).

 


Now, onto that biggest problem previously mentioned. What it is is that there's no playable modes other than the story mode (in which the stage layouts are identical every time), in easy or normal difficulty. I think it's a game that would have really benefitted from an endless score attack mode, or maybe even some kind of competitive mode. But you'll play through what there is in a few hours at most, and there's not much else in there, which is a shame. If you can read Japanese, there is some extra value in the very extensive Clow Card Uranai mode, which allows you to have your fortune read by various characters from the show, on a variety of subjects, using the Clow cards for cartomancy rather than the tarot.

 


Clow Card Magic is an incredibly cute game, and it's definitely worth the time of any Cardcaptor Sakura fan, since it does such a great job of capturing (ho ho) the look and feel of the show and its world. For anyone else, though, it probably won't hold your interest, and the re-themed Tetris is probably a better bet for you. (Apparently, the mode that appears in later Tetris games that builds on the ideas of that game is considered one of the great monumental challenges for Tetris players!)

Saturday, 7 June 2025

Kanon Defence Force (PC)


A while ago, I reviewed Gensokyo Pro Wrestling Muscle Tag Match, a game which dared to ask the question "what if Touhou characters were in Kinnikuman Muscle tag Match?", and in that review, I mentioned that putting Touhou characters in things was the more modern version of putting characters from visual novels in things. So here we have Kanon Defence Force, a game that puts characters from the visual novel Kanon into an Earth Defence Force game. Or rather, an isometric 2D approximation of an Earth Defence Force game.

 


I don't know anything about Kanon, because I have no interest in visual novels generally. But from an oursiders perspective, I think it might be about sad little girls dying of tuberculosis or something? Anyway, this game has you playing as a selection of those little girls, and you go around shooting what appears to be a huge army of people in frog mascot costumes. Interestingly, these frogpeople do parallel the bug monsters from the EDF series. They start with regular frogs who shoot yellow stuff at you (like EDF's ants), then there's ninja frogs who jump around throwing webs (like EDF's spiders), and though I haven't been able to get more than about eight stages in, I really hope there are kaiju frogmen and centipede frogmen later in the game. I guess there's an incentive for me to keep playing, right there!

 


There's not much more to it! Rather than the item-based progression system in EDF, it's got a more traditional levelling up system, whereby you get a bunch of experience points at the end of each stage, gradually getting more HP and MP, and sometimes unlocking more weapons. Structurally it's just like EDF, though, with you picking a difficulty level and a stage, then returning to the menus after you complete the stage (or fail to). Best of all, just like in EDF, most of the scenery is destructible!

 


Regarding the scenery, as mentioned, I have no knowledge of Kanon's canon. So, for those of you who do have that familiarity, I have a question: is it explained in there why all of the stages in this game are covered in snow? And why some of the stages take place in Egypt, also covered in snow? Or is it just yet another case of an otaku game developer inserting into their work stuff they thought was cool that they'd seen in Mu magazine?

 


Kanon Defence Force is an incredibly okay game. For this review I've played a couple of sessions, each more than an hour in length, which is absolutely not the best way to play it. I'm sure it's a lot more enjoyable playing a stage or two now and then in isolation over a long period of time, but plaiyng it like I did, it's really worn on me. But if you were to play it, I'm sure you wouldn't be doing so after days of failing to find a suitable subject for review on your wekkly-updated blog. Even so, if you do intend to play it, I'd say get it from the Internet Archive, rather than hunting down a physical copy. (On the subject of physical copies of doujin games, I found out the other day that copies of Platine Dispositif's Comiket 87 STG sell for significantly more than what I paid eight years ago. But I'm too stubborn to sell.)