Thursday, 21 February 2013
Whipplu Special (the name that's in the loading screen, if that's not what it says on the title screen) is a block-sorting puzzle game which, on first glance looks a lot like the SNES game Panel de Pon. It plays quite differently, though rather than having to form groups of touching blocks, the aim is to have three or more similar blocks on the same row, a which point they will disappear. Game over comes when you try to put a block into a column that's already touching the top of the field. Also unlike Panel de Pon (an most other post-Puyo Puyo puzzle games, there's no kind of vs mode, nor does the game gradually get faster as you play.
The pace is actually a big departure from the genre at large, as the game is much more sedentary than it's peers. You can take as long as you want to eye up the situation before placing your blocks without penalty. Another unusual, but not unheard of feature is the way stages work in this game, being a system similar to some older versions of Tetris: each stage has a quota of blocks to be cleared, at which point it will end. Between the stages, you'll be shown a picture of some food, which is nice. There's also a Ranking Mode, the aim of which is to achieve as high a score as possible while removing 100 blocks.
Unfortunately, though the background art is a nice scene, it doesn't seem to ever change. Or at least, not as far as I've seen (having managed to get about 7 or 8 stages in). The music does change every few stages though, and it's pretty nice too.
Wednesday, 13 February 2013
The Karate Tournament is one of the few that doesn't follow that trend. The most obvious difference between it and other fighting games is the lack of health bars. Instead, it takes a more realistic martial arts tournament approach, with each fighter having six points, losing one when they take a hit, and two when they're knocked down. Losing all six points means losing the fight.
Three is a pretty important number in this game: you can choose from three difficulties before you start playing, you get three lives, and each location has three opponents to fight. Obviously, when you lose a match, you lose a life, but you have to start the match from the beginning again. A nice little touch is how there's a kabuki referee guy like in the early Samurai Shodown games, announcing and waving flags when a fighter gains a point or wins a match.
The points system makes the fights a lot quicker than in regular fighting games, usually only going for a few seconds and sometimes ending in only 2 or 3 hits. The other big difference is in the controls. Since there isn't any health system, there aren't different strengths of attack. Instead, there's an attack button an a jump button. There's a ifferent attack for pressing the attack button at the same time as each direction, as well as mid-air attacks, and quick mini-combos activated by pressing both buttons plus a direction. As far as I can tell, the CPU opponents all have the same moveset as the player, differing only in their preferred tactics and their skill in using them.
Despite all the unique innovation and originality in the game, my favourite thing about it is the graphics. As you might expect from Mitchell, the makers of the psychedelic Strider-clone Osman, the colour pallettes in this game are all incredibly bright and vibrant, and the animation is also excellently fluid (probably as a positive side effect of there essentially being only one character).
The Karate Tournament doesn't have the lasting appeal of regular fighters, with their varied casts and masses of tactical options, but it's still a game I reccomend playing, as there really isn't much else like it and it does look amazing.