This is a demake of World of Horror, a game I haven't yet played (though I'm sure I will eventually), but which drew me in simply for the novelty of being a horror game made for Game Boy Color. Because I haven't played its inspiration, I can only judge it as a game in its own right, and am unable to compare the two.
It uses a few elements that it seems like a lot of the new wave of Game Boy Color games use, no matter the genre: full-screen pixel art, abstract menu-based gameplay, and tastefully restrained colour palettes. I don't know if that's because the tools being used to make these games favour them, or if it's some kind of leftover resentment from western GBC-owning kids from the olden days of never getting to play the likes of Sakura Taisen GB or Hana Yori Dango: Another Love Story in English, now driving them to make their own GBC adventures with their own fancy pixel art.
So, how Pocket of Horror works is that you choose one of four mysteries to investigate. Then you'll be told a little story, through full screen art, little "investigating" animations, and text. Sometimes, you'll get to choose on of two options, and sometimes you'll find yourself fighting enemies. These battles feature yet more full screen art of your foe, and you have a bunch of options to pick, such as attacking, defending, trying to restore your stamina or reason, and so on. Whenever you pick an action, a bar at the bottom of the screen fills up a little bit, and when it fills all the way, he enemy attacks. You can usually just attack wildly and kill the enemies before they do the same to you, though since I died partway through the fourth mystery, that might be a poor plan in the long term.
After each mystery's solved, you get a key, and all four are needed to open the way to the lighthouse, where the final mystery lies. I can't spoilt the details of that final mystery for you, because I haven't been able to survive all four mysteries. You've got three numbers to keep track of as you play: stamina, reason, and doom. Stamina and reason obviously represent your physical and mental health respectively, and if either reaches zero, it's game over. Doom, however, is more mysterious. It's a percentage that goes up or down a little bit every time you do something. It was in the mid-forties when my playthrough ended, and I'm left curious about what might happen if it gets to a full hundred.
This is a decent enough little game, and definitely worth a bit of your time. I'm really interested in the rennaisance that the Game Boy and Mega Drive in particular have been going through in recent years, so there'll probably be more coverage of both consoles here in the future. It's not a 100% correlation, but it's interesting that a lot of new Mega Drive games are action titles, and a lot of new Game Boy games are like this: adventures that focus on making decisions and really pushing quality of presentation above all.




