It's strange that even to this day, none of IGS' arcade games have been ported to home consoles, the only reason I can think of being that no console publisher wants to bother with a Taiwanese company? But still, their beat em ups were always pretty ambitious, taking the inventory system from Capcom's Dungeons and Dragons beat em ups, and gradually expanding on the idea, eventually culminating in this: Knights of Valour 3, which brings various console game concepts and brings them to the arcade.
The biggest and most obvious thing is the use of memory cards. Though this is actuall pretty common in a lot of post-2000 arcade games, this is, as far as I know, the only beat em up that uses them. What does it use them for? For saving your progress in the game, and the stats, equipment and inventory of your character. Yes, it is another beat em up with those dreaded "RPG elements". But in this case, I'm willing to be a lot more forgiving than usual.
There's a couple of reasons for this, the least important being that the "progression" is very slow and very gradual, so it's not like grinding over and over to make the game easier is going to be a big thing, especially since there's a couple of barriers to this: firstly, it's an arcade game, so every time you play and die, that's the price of a credit thrown away, so you'd be better off getting better at the game, than waiting for it to get easier. Secondly, the item/equipment shop is only accessible after completing a stage, so there is a minimum barrier of entry before you can unlock new moves and better weapons and such.
The big reason I'm more forgiving, though, is simply that it's an arcade game, and it's not meant to be played the way I've been playing it (alone, on a computer at home). It's meant to be played in a public, social setting, with other players. And I can really see how that would enhance the game greatly: a group of friends, each with their own memory card containing their character, playing every day on their lunch break or whatever, gradually making progress through the game over the course of months. As far as I'm aware, there aren't any other arcade games that offer that kind of long term experience (like I said earlier, there are other arcade games that use memory cards, but as far as I know, they're all competitive, rather than co-operative), and it sounds like something that'd be really enjoyable. And after you've all finished for good, the memory cards themselves look really cool, so they'd be nice keepsakes to hold onto.
If you're curious about this game, it's still worth playing in MAME: it's decent enough fun, and it also looks incredible, but I have to say that, though it's very unlikely, I really hope I one day get to play it as it was originally intended, since the developers really did make an arcade game that offers and experience you can't perfectly replicate as a home game, even though the game itself could easily be ported to any of its contemporary home systems (Knights of Valour 3 was originally released in 2011).
It would be great if you created reviews like these on Youtube.
ReplyDeletei tried making videos in the past, it's a hundred times as much work and then they get significantly fewer views than my blog posts
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