There's pretty much one thing everyone knows about this game, if they
know anything about it at all, and that's that famous Japanese
musician/actor/general celebrity Gackt lent his likeness to the main
character, Lau Wong. The thing is, Lau mostly just looks like what you
would picture in your head if someone asked you to imagine the young
male protagonist of a Japanese-developed PS2 game. The game's set in a
lavishly realised world that combines the aesthetics of a near-future
cyberpunk world with those of stereotypical Chinese wuxia fantasy, and
it's a fast-paced 3D platform/beat em up. In fact, my friend who lent me
his copy for this review described it to me as "the game he wished
Devil May Cry was".
It is definitely very similar to
the Devil May Cry series, especially the third entry, whos release date
it preceds by over a year. You go about the levels, swordfighting
monsters and demons and the like, as well as doing a bit of platforming
here and there. Gackt aside, the game's real gimmick is how it
incorporates that aforementioned wuxia influence in both its combat and
its platforming.
At its most basic, the combat is
similar to most 3D beat em ups: you mash a button to perform combos,
hold a shoulder button to lock onto a single enemy, and use the jump
button while locked on to roll around and dodge. The attack animations
are very stylised, with Lau flipping and spinning and generally engaging
in lots of movement and acrobatics while performing even his most basic
combos, but the game really comes into its own when fighting an
opponent who also weilds a sword and has their own defence meter. When
you're locked onto an enemy, if you're not attacking when they attack
you, their attack is parried, and you can then counter by quickly
attacking, which depletes your defence meter, but only very temporarily.
When facing an enemy who also has this skill, the fight turns into a
dramatic clash of flailing swords and counters countering counters and
so on, and it does a good job of making combat feel and look really cool
and fun.
As for the platforming, the wuxia influence
is really just a spin on the old wall-running gimmick, just animated in a
way that looks nicer, and of course, the skilled player can also jump
and flip off of walls on which they are running, and start running on a
nearby wall. It takes some practice, but like the combat, it's a small,
simple thing that just makes playing the game a little bit more
satisfying.
Bujingai is a game that definitely recieves
my recommendation. It looks great, sounds great and it's both fun and
satisfying to play. A quick look at ebay also tells me that it's
available for only a few mere pounds, too!
No comments:
Post a Comment