I've said before about how sometimes, when looking through lists of
games, certain titles seem to jump out at you for no obvious reason.
Itazura Tenshi is one of those games, and I'm glad it did. In the early
1980s, most games set in outer space would be sci-fi themed shooting
games about spaceships, with maybe some greek mythological imagery
thrown in, if the designers were fans of Saint Seiya or Ulysess 31.
Itazura Tenshi takes a different route, being themed around a cosmic
fantasy romance, and starring an angel instead of a spaceship.
The angel in question endeavours to win the heart of his celestial love
by touching the stars in the sky and turning them into constellations.
He doesn't perform this task unopposed, however, as various obstacles
stand in his way. There's UFOs flying around randomly shooting, other
angels who not only chase our hero around, but also try to undo his hard
work, and for some reason there's also crabs casually wandering about
and getting in the way. Oh, and every now and then, a wizard in a green
robe will give chase, shooting bolts of magic along the way.
The game only uses the joystick and one button. The button does serve
two purposes, however: most of the time it just makes the angel flap his
wings and fly faster, but on collection of a bow, it also shoots arrows
for a limited time. The bow power-ups work slightly oddly though, as
picking one up while you already have one won't extend the time it
lasts, so for more shots, you have to wait until your current bow runs
out before collecting another.
There's also at least two bonus sections in the game, too. The first
happens when the player completes half of the constellations in a stage,
and compares the number of stars still unmarked to those the player has
touched, and offers a bonus if the player has done more. This is a
bonus the player really has to work for, since getting more than half
the stars in this way means deliberately ignoring the simpler
constellations, and also partially completing some, all while avoiding
the various things out to kill them (which is hard enough already). The
other happens after a whole stage has been completed and is a lot
easier, simply having the player guide the angel into the arms of his
love as they run towards each other from across the screen. Success sees
the two embrace, with a points bonus and the message "I LOVE YOU
FOREVER!", failure awards no points, and "A BROKEN HEART!".
Itazura Tenshi is a game I recommend giving a go, as it's very pretty
and has a nice theme that was fairly unusual at the time, and still
pretty unusual today. I do warn though, that the difficulty level is
merciless right from the start, and the experience of playing it is a
mix of fascination and frustration. There's an idea that I've seen
attributed to Yu Suzuki (though I don't know how legitimate that
attribution is) that while great console games are like classic novels,
great arcade games are like works of poetry, and I think Itazura Tenshi
is a great example of that idea.
What a weird coincidence--I just came to this article after reading an interview with an old game developer who used that exact quote! (It was Kouichi Yotsui, director of Strider.)
ReplyDeleteBeautiful quote. Me, I'm always consider myself a man of classic novels.
ReplyDeleteCheers for your blog.