Saturday, 5 March 2022

Blast Wind (Saturn)


 I went into this game with high expectations, coming as it does from Technosoft, makers of Thunder Force IV, a strong candidate for the title of best shooting game on the Mega Drive, a system with an absurd amount of high quality shooting games. While it doesn't live up to its legendary forebear, it's still an excellent game.

 


It's a vertically scrolling shooter that's surprisingly simple for the time it came out: there's no elaborate scoring system like you'd see in Cave's contemporary output, nore are there the many different playable craft with multiple attack options like you'd see in Psikyo's games. You just get one ship, with two kinds of normal shot (a powerful straight-ahead weapon, and a weaker, more spread out one), and the customary screen-clearing bombs. I wonder if this simplicity in an age when shooting games were going through a lot of sudden evolution is why the location tests for the unreleased arcade version failed? (Of course, I was emulating this game, and its arcade origins are so obvious that on more than one occasion I instinctively pressed the 5 key on my laptop, as if I was playing in MAME and needed to insert another virtual coin!)

 


That's not to say that Blast Wing doesn't have any new ideas, though. There's two big ones, the most noticable of which is the way every stage splits into two paths, chosen by pressing a button by nudging it with your ship. Though you go through the same stages no matter which way you go, there are two different boss fights for each stage, and the paths do vary in difficulty enough that beginner players would do well to learn what effect pressing the button or not has on their chances of survival. (And of course, advanced players will want to try their hand at playing through both versions of each stage no matter what).

 


The other big idea is one that seems inconsequential when you first encounter it, but turns out to be both interesting and important as you play the game more. When you collect a power up, as well as the usual effect, you also get a couple of seconds of invincibility, as well as a big powerful lightning attack that extends from your ship horizontally and cancels enemy bullets, as well as one-shotting most regular foes and dealing massive damage to bosses. It not only encourages players to chase power ups further up the screen to where the enemies are (as opposed to timidly waiting near the bottom for the power ups to come to them), but it also introduces a strategic element regarding when to collect them: if a couple of power ups appear on an empty screen, do you collect them there and then while the coast is clear, or wait until enemies appear so you can quickly wipe them out with the lightning?

 


It would be remiss to talk about a Technosoft game without mentioning how it looks and sounds, and luckily, their reputation is untarnished in Blast Wind. The backgrounds are really nice, full of cool little details. I really love stage two in particular, which takes place high above a huge city, which is far below in the background, with a much closer layer showing various industrial-looking platforms and walkways of some kind, and there's tiny little pixel people walking around them! There's lots of little details like that that make it feel more like you're flying over an actual world and add a lot to the atmosphere. The soundtrack is also really cool. Not as good as the one in TFIV, but again, that's one of the best videogame soundtracks of all time, and an absurdly high bar to clear. But yeah, the music's good. (I'm not good at talking about music though!)

 


Obviously, this is yet another Saturn game that had a low print run and fetches ludicrously high prices online. Hopefully someday, SEGA will start rereleasing Saturn games on modern consoles, but until they do, Blast Wind is definitely one that deserves a permanent place in you SSF/YabaSanshiro disc images folder.

Saturday, 26 February 2022

Arc Style: San Goku Shi Pinball (3DS)


 In 2006, Nintendo released a strange samurai-themed voice-controlled pinball/strategy game called Odama. Unfortunately, I haven't yet been able to play Odama, but it was in my mind the whole time I was playing San Goku Shi Pinball. It doesn't have any voice controls, and it's setting is the Romance of the Three Kingdoms, rather than feudal Japan, but still: olden times battlefield pinball. I doubt it was made as a deliberate mockbuster anyway, coming out six year later than Odama, and Odama not being the kind of massive hit you'd bother mockbusting anyway.

 


That doesn't mean it's just a generic pinball game with a Three Kingdoms coat of paint, though. Instead, you go through various differnt stages, each followed by a boss. The stages are all different, though they all consist of a small battlefield area, littered with soldiers, battlements, and so on. The goal in the stages is to defeat all of the enemy officers who are commanding the endlessly respawning troops, while also lighting torches and finding hidden treasures and bonus stages to score more points. 

 


The boss fights are slightly different, and all take place in a little castle courtyard area. in that courtyard, there'll be a prominent figure from the Romance of the Three Kingdoms, and you have to defeat them by repeadly hitting them with the ball (the one exception to this that I've ecountered was Zhang Jiao, who is defeated by extinguishing his magic purple bonfires dotted around the place. Bosses can fight back by attacking your flippers and disabling them for a couple of seconds, which is something I always hate. Taking away the player's input just seems like a cheap copout form of difficulty.

 


San Goku Shi Pinball isn't one of the greatest pinball games you'll ever seen, and it has some stiff competition on the 3DS in the form of Pinball Hall of Fame, which contains recreations of Taxi, Pinbot, and a bunch of other real-life tables. But those are recreations of real tables, and San Goku Shi is a whole new pinball videogame with all the advantages and possibilities that brings. So it's fine. If you already have Pinball Hall of Fame, and want more, less realistic pinball on your 3DS, then you wouldn't be too disappointed if you went with this one.