Friday, 24 December 2021

Asuncia: Matsue no Jubaki (Playstation)


 In my opinion, the latter half of the nineties was a golden age for RPGs, with a lot of the best ever appearing on the Playstation. Asuncia is a Playstation RPG from 1997, and though it can't stand among the timeless classics of the era, it can stand on its own as a game that took different inspiration, and set out to fulfill a different vision of what RPGs are. That is, it seems to be inspired both mechanically and aesthetically by very early tabletop RPGs.

 


The aesthetic influence is obvious: pretty much all of the art in the game could have been taken from a 1980s TTRPG rulebook, and it's set in a downbeat, grimy fantasy world, with dirty buildings, unpleasantly violent monsters, and magic use something of a rarity. It's set in a world where isolated towns cower in fear, surrounded by vast, monster-infested hinterlands, waiting for a hero to come along and save them.

 


And that's what you do: each stage takes place over a massive area, and there are two important numbers displayed at all times: the time remaining, and the monsters remaining. Your goal is to reduce the monsters to zero before the time gets to zero. It's not real time, instead the timer counts down a little every time you move a space on the map, or take a turn in battle. Dotted around the map are towns, each of which will give you an item or some money on your first arrival, and they also have a few facilities: blacksmiths, inns, ite shops, and so on. The blacksmiths and magic guilds in the towns are actually the only way of strengthening your characters, which seems like a very old school TTRPG way of doing things. Also, conversations had in certain town locations can aid in recruiting new party members.

 


There are also a few dungeons in each stage too, which are smaller maze-like maps where you can find a bunch of treasure, and also fight a boss, who's a lot stranger than all the other enemies. Oddly, these seem to be the only bosses in the game, and they're totally optional. The enemies in the dungeons don't count towards the enemy count of the main stages, and the main stages end as soon as you kill all the enemies in them, there's no bosses to finish them off. (Apparently there's an ending you can only get if you kill every dungeon boss, but I only found out about that after I was a few stages in.)

 


Another weird little quirk is that you get a score for each stage, not only based on things you'd expect, like how many times you died, how many turns were left on the clock, and how many towns survived, but also on a weird system involving the order in which you kill enemies. There are three types of monster in each stage, each of which is assigned a colour: red, green, or blue. You can score bonus points by killing three or five of a single colour in a row, as well as killing sets of different enemies in certain patterns that are shown on a screen you can access before choosing your actions every turn in battle. If the game was more popular, I could imagine people figuring out exactly how to maximise their score on each stage.

 


Asuncia is a unique and interesting game, and it's definitely worth playing. Just don't go in expecting the deep plot and characters you might normally expect from an RPG of this era, and also, don't try to play more than one consecutive stage in a single sitting. Each one takes about thirty to forty minutes, and while that makes for an entertaining diversion, the repetition will start to wear on you if you don't take a break after that.

Saturday, 18 December 2021

Arc Style: Girls' Soccer 3D (3DS)


 This is a game I'd long thought I'd never get to play, but it seems that there are almost no lost 3DS games at this point, which is nice. It's a mostly normal soccer game, and it's also the Japan-only sequel to Arc Style: Soccer 3D, so you know, the series now covers both genders: default and girl. In seperate games, for some reason. It's also a nice, simple game, played with just directional controls (you can use the D-pad or the analogue stick), and three buttons: pass, shoot, and special move.

 


It's pretty fun to play, too! The game itself is just regular old soccer, and there's no superpowers or items or any kind of fantastical elements to make things more exciting, but it's still well-crafted and fun to play, and it doesn't fall into a trap I've seen in a lot of team-based sports games. That trap is the binary difficulty curve: in a lot of sports games (the ones I've played, at least), it seems like you can easily get through a few matches in single player mode against teams who put up a pathetic amount of resistance, until at some point a switch is flipped, and you face a team with all-powerful attackers and an impenetrable defense. Arc Style: Girls Soccer 3D, though, does things a little more smoothly, and the teams you play against in tournament mode gradually get more competent, and if you do get beat, it geels like you were beaten by a better team, not annihilated from orbit by cosmic sport gods.

 


The real draw, though, is the creation mode. It's no Soul Calibur VI or Fire Pro Wrestling, but it is a lot more versatile than I had expected, and there's not much competition on the 3DS for creation modes. You get to create your team's uniform, choose an emblem from a small selection, and then make the appearances and choose a special move (stuff like powerful shots, headbutts, overhead kicks, etc.) for each of your players. You'd expect a sports game to be limited to "normal" items and settings, but you can totally make a team of demons, robots, aliens and other demihuman types. It was also a nice surprise that there's a few body types to pick from for your players, too.

 


I'm not sure if it's even still possible to buy this game, and it was only released in Japan on the one handheld that Nintendo made the insane decision to region lock, but if you want a cute little sports game with a surprisingly decent character creation mode, this is a game that fits that description pretty well, and I'm sure most people still regularly using a 3DS can figure out a way to get ahold of it.