Friday, 25 June 2021

Super Bikkuriman (SNES)


 A few years ago, I reviewed a platform game for the Game Boy based on this same property, and it wasn't great. But because the character designs are interesting enough to capture my interest, and because old licensed fighting games are also interesting to me, I decided to look at this SNES adaptation. Unfortunately, it's even worse. A lot worse.

 


In single player, it takes the old pre-Street Fighter II approach of having only two playable characters facing off against a bunch of CPU opponents in a set order, though all the characters can be played in versus mode. It's also like a pre-Street Fighter II game in that you don't get any special moves. All you get is punch and kick, a slightly stronger punch and kick executed by pressing forward at the same time as the button, and a flying kick that only works sometimes. I have no problem with simple fighting, I've recently been getting obsessed with Psikyo's arcade-only martial arts fighting game Battle K-Road, which doesn't have much in the way of moves, and half its roster are headswaps of the other half, but this is an incredibly barren effort.

 


It doesn't even look good! In still screenshots, it looks like it might have fit in among fanmade X68000 games from a couple of years earlier, while in motion, it looks even worse! The characters have barely animation, and when you look at other games coming out on the SNES and Mega Drive in 1993, it stands out even more. It's a shame, since, like the Game Boy Super Bikkuriman game, the box and label art are pretty nice, and probably suckered in some unfortunate victims back when these games were first released.

 


As I played this game more, and as I was thinking about writing this review, it gradually dawned upon me the best possible way of describing it succinctly: it's anime Rise of the Robots. The terrible animation, the lack of playable characters, and the complete absence of any fun or excitement, but this time you've got knights with very long hair fighting various monsters, instead of a blue ugly robot fighting different coloured ugly robots. Just like Rise of the Robots, though, Super Bikkuriman is a game that's not worth playing at all. It's not even bad in a funny way, it's just boring.

Friday, 18 June 2021

The Shutokou Racing (Game Boy Color)


 I think I've mentioned this before, but I really like the simple top down racing games that have SEGA's Monaco GP as their patient zero. Zippy Race, Rally Bike, Mad Gear, that kind of thing. It was very much a genre of the eighties, though, and 1998 seems like a very late time to be releasing one, even on the Game Boy Color. This is only conjecture, but I feel like The Shutokou Racing was probably a passion project by someone who was themselves a fan of the genre, and wondered to themselves how it might be modified, and made into a longer, more "console-like" experience.

 


I'm sure that last sentence has struck dread into the hearts of some readers, and I have to say your suspicions are correct: this game is a grinding festival. Basically, there are four races, and the place in which you finish one race is your starting position in the next race. You've got a number of lives that deplete every time you crash (the starting number determined by your equipment), and running out of lives is the only way to get a game over. Instead, finishing a race, no matter where you place in the ranking, gets you some prize money. If you aren't in first place by the end of race four, the season restarts, but your money and equipment carry over. So you're expected to just keep failing until you're eventually rich enough to get the upgrades needed to go fast enough and win the season. 

 


Then you can play the second season, which is harder, faster, and more exciting, though it still relies on the cyclical grinding structure. There's also a "Classic Mode", which is a much simpler game, harkening back to the original Monaco GP, with enemy cars just mindlessly bouncing left and right off the sides of the track. Unfortunately, it's a lot slower than the original, even on hard difficulty. Another thing to note is that the game's main mode even has the "ambulance of death" that occasionally zooms up from the bottom of the screen, wrecking all in its path, which is also very specifically a Monaco GP reference.

 


Though I hate grinding in action games as much as any other sane person, in this case, I don't think it's a gamekiller, at least. The fact that the game's on a handheld makes it a nice little thing to occupy the mind while semi-watching some mediocre TV or something. I'd have preferred something closer to the arcade games mentioned up at the start of this post, but The Shutokou Racing isn't a total write off.