Saturday, 22 May 2021

Metamorphic Force (Arcade)


 Two unfair criticisms that are often aimed a beat em ups as a genre are that they're unfair quarter munchers, and that they're repetitive to the point of mindlessness. This might sound a little too harsh to some of you, but I think the blame for both of these can be laid at the feet of Konami's licensed beat em ups of the late eighties and early nineties: Turtles in Time, The Simpsons, X-Men, etc. I know a lot of people have a lot of nostalgia for those games, and I do too, but they definitely live up to those stereotypes more than the average beat em up (especially the western versions, which were made more difficult to squeeze those few extra coins out of players), and the popularity and ubiquitousness in the past means they're the games that a lot of people think of first when it comes to the genre. It's really a shame that the best entries Konami made in the genre came out just as it was waning in popularity: Violent Storm was one of them, and Metamorphic Force was the other.

 


I think most people already know about Violent Storm, with it's bizarre soundtrack and wide array of bone-crunching throws, but Metamorphic Force seems to have slipped under a lot of people's radar for some reason. The simplest way to describe it would be as a combination of SEGA's Altered Beast and Konami's X-Men beat em up. You pick one of four guys, each of whom has been granted the ability to transform into a different werebeast by the Earth goddess, and you walk across various fantasy landscapes beating up monsters until they explode into glowing goo. Each playable character has their own beast form, as opposed to each stage having a beast form ala Altered Beast, and they mostly just make you bigger, stranger, faster, and a slightly expanded movelist. Interestingly, a lot of the enemies you face are also werebeasts: lizardmen, elephantmen, hedgehogmen, and so on.

 


The X-Men similarities are a little more vague and difficult to describe than the obvious conceptual similarities to Altered Beast. Basically, it just really feels like the X-Men game, but with a bit more polish, and a bit more balance. It's especially evident in the boss fights: I'm sure a lot of you remember the fight against The Blob in X-Men, where the player characters can basically just pummel his to death in a few seconds? The bossfights in this, in the early part of the game, at least, are a lot like that. Still manages to be satisfying, though, the way you can beat your foes, throw them around, and even continue beating them while they're lying on the ground (especially when you play as Ban, the martial artist Minotaur, who literally dances on his enemies' prone bodies with his hooves!), Transformation occurs through collecting a goddess statue, and there's no time limit to it: you stay transformed until it's beaten out of you. Collect another goddess statue while already transformed, and you'll do a fullscreen dashing attack, a lot like Nightcrawler's super in X-Men.

 


The game's presentation is excellent all round. You can see in the screnshots how colourful it is, how big the sprites are, and how interesting the world and the monsters in it are, but the soundtrack is also high quality. Feeling in some parts like the music you'd hear in the background of a really great fantasy cartoon, and in others the  same kind of bombastic chiptune metal heard in the likes of Thunderforce IV on the Mega Drive. There was, according to legend, a soundtrack CD was released under the title Konami Amusement Sounds '93: Autumn Edition, but I can't find a single picture of it, a copy of it for sale, or any reference to it existing other than ones apparently copied from Wikipedia (which I think was itself copied from the old MAME history.dat). I'm sure it does exist, somewhere, but it must have been printed in very small quantities.

 


Metamorphic Force is a game I definitely recommend playing. If you do, though, the old rule of Konami beat em ups does still apply: play the Japanese version of the ROM and you'll have a much better time. It's never had any kind of home port, but I'm hoping that Hamster Corp. put it out as part of the Arcade Archive series at some point. They've released other nineties Konami games, so it could happen, maybe! If it ever does, it'll be a day one purchase for me.

Monday, 17 May 2021

Hissatsu! (Saturn)


 Based on an incredibly long-running perod drama, Hissatsu! sees you taking control of a group of four assassins (or rather, picking two of them out of the group) and traversing platform stages that have their targets at the end. Each of the four fights with a different weapon: sword, fists, poisoned acupuncture needles, and a specially-treated shamisen string. Interestingly, I found that the last two, despite having the least conventional weapons, were also the easiest to use. The needles guy throws them for his special attack, and it uses so little of his special meter that he's basically a long range one hit kill character most of the time, and the string guy's normal atack is weaker than all the others, but it's also slightly longer range. And since a lot of the enemies are "activated" by you coming close to them, range is pretty important.

 


The game istelf seems a little anachronistic: other than the CD audio, the large colour pallete, and the big pieces of pixel art used for cutscenes, there's not really anything on display here that couldn't have been done on the Mega Drive, and even those three things could have been done when you bring the Mega CD into the picture. I remember this being said as a criticism for various Saturn and Playstation games in some of the lower quality magazines of the nineties, but it was always in reference to games that would have been impossible on the Mega Drive, like Guardian Heroes or Street Fighter ALpha 3. But Hissatsu! really does look and feel like a game that's a few years older than it is. I'm not saying this as a negative, though, that's just how it is. It even uses the same control layout as a lot of first party Mega Drive games: A for special attacks, B for normal attacks, and C for jump!

 


It's a pretty traditional 2D platformer all round, you go from left to right killing enemies, avoiding traps, and so on, until you get to the boss, then you kill them. An interesting little stylistic twist is that because the player characters are assassins, the people they're out to kill might be politically powerful, but that doesn't mean that they're formidable combatants. As a result, the first stage ends with you killing a defenceless old rich guy with no problems at all, and subsquent stages end with a fight against each target's personal bodyguard, before you do the final deed yourself to end the stage.

 


At the most basic level, it's a fun game that also looks and sounds pretty nice, but it's also got a lot of flaws. There's little annoying things like how it really feels like you should be able to drop down to lower levels from thin platforms, like in Revenge of Shinobi, but you can't. That's only a little one, but it's annoying every time I forget and try to do it. And there's worse things, like how the game quickly ramps up the difficulty, and does so in ways that feel unfair.

 


 For example, there are enemies that split into three enemies of equal power if you don't kill them before they get close to you, and even worse, in a Rick Dangerous-style display of hatefulness, a few stages in, certain kinds of enemy gain the ability to just suddenly appear right next to you out of nowhere. So you either meticulously memorise the exact pixels that summon them when you step past them, or you spend tedious extra time slowly shuffling along step-by-step so that you don't accidently just run into an attack out of nowhere. There's even an element of randomness to contend with, as there's a chance that enemies will drop a caltrop when you kill them. Most of the time, this is fine: just pay attention and jump over them when they appear. But sometimes it happens in a tight corridor with no room overhead, and you have no choice but to walk into the caltrop and take damage.

 


Despite its flaws, Hissatsu! isn't a bad game, and I think a patient player who can get into the right mood to appreciate the game's atmosphere will have a pretty good time with it. The only problem is that they'd have to be very patient, a lot more patient than I am, unfortunately.