Saturday, 24 April 2021

Tetris Giant (Arcade)


 I'm not totally sure if this game counts as obscure, but at the same time I'm thinking that it's going to mostly be arcade nerds that know about it, and even then, a lot of people will quickly write it off as a silly novelty game, and I think it deserves more than that. I'll also have to do something I haven't done on this blog in a long time: a disclaimer regarding this game's controls. The actual arcade version of Tetris Giant (also known as Tetris Dekaris) uses a projector dor its display, and is controlled by two gigantic joysticks at least the height of a human child. I, of course, have been emulating it on my laptop, and using a normal-sized USB Saturn controller. So the experiences I describe here are probably not exactly analogous to those of someone playing a real arcade machine.

 


I've also only ben playing single player, so I can't tell you about either the co-op or versus two player modes. Luckily, though, there are two single player modes, and both of them are a lot of fun. In both modes, there are some things that have been simplified to accomodate the unusual nature of the arcade version's controls: rather than the standard 10x20 block well, you instead have a 6x7 well, with the pieces being big and very brightly coloured. Furthermore, only when an entire piece crosses the line at the top does it count as a game over, partial pieces crossing the line are fine.

 


The first mode is line challenge mode, which is supposed to be the easier of the two modes, mainly because crossing the line doesn't end the game, it just erases the bottom few rows of blocks, so you're guaranteed at least two minutes of play. There's no scoring in this mode, and instead you're given two minutes to get as many lines as you can, with extra seconds added for clearing multiple lines at once. It's fun, but the lack of scores, and with it the lack of a high score table damages its long term appeal.

 


Luckily, the other mode, which tries to scare off timid players with a warning that it's for experts only, is score challenge. It's entirely about scoring as many points as you can before you get a game over or you reach two hundred lines. This mode does have a high score table, which features prominently as you play. It records the top one thousand scores, and it appears onscreen beside the well as a giant tower that you ascend as your score increases. The background fits the ascension theme too, starting at the bottom of the ocean, gradually rising up past skyscrapers, the sky itself, and up past the moon and into deep space. This mode is the meat of the game, and it's very addictive. A credit will only last me about five minutes, and I've still managed to play hours and hours of it. 

 


Even (or maybe especially?) without the giant gimmick of the arcade cabinet, Tetris Giant has still easily come to be one of my favourite versions of Tetris, and I definitely recommend giving it a try yourself. It's unlikely, but I hope it someday gets a ported to  handheld at some point, or at least a handheld Tetris game comes out that includes a mode that plays like it. One last thing to mention is that one essential thing you should do before you play (assuming you're playing via emulation) is to go into the service menu and change the music option from "instrumental" to "japanese songs". Trust me, this massively enhances an already great game.

Sunday, 18 April 2021

Ushio & Tora (SNES)


 It's yet another game based on an anime, but this time it's one that I have seen: the nineties classic Ushio & Tora, which tells the story of Ushio, a teenage boy who one day accidentally frees Tora, a tiger-like demon from his dad's basement. The two then team up to fight other, worse demons, Ushio fighting using the magic spear that had previously held Tora pinned to a wall, and Tora using his claws and ability to shoot lightning from his face.

 


This game is something of an anachronism, being of a subgenre that was mostly dead by 1993: the single player boss fighter. You know, like Yie Ar Kung Fu or Metamoquester. There's some very short scrolling parts where you fight a few weak enemies, but the bulk of the game is made up of one-on-one fights against bosses who are mostly a lot bigger than you. It's a little disappointing that with only two playable characters, the movelists aren't bigger. Each character only has a few slight variations on their standard attack. 

 


The graphics also seem like a disappointment at first too, as they look a bit drab and dull. This all changed for me once I got to the second stage, a fight against a centipede-infested suit of antique samurai armour that takes place in a dusty, abandoned school building. The colour pallete, which makes heavy use of browns and greys, works really well here, and the game continues to have a grim, gloomy atmosphere appropriate for its demon-killing action for the rest of the game from this point on.

 


It's not a particularly sophisticated game, but I really enjoyed Ushio and Tora, and I think it must have made a fine accompaniment to the show at the time. And since there wasn't a videogame for the 2015 remake (it seems like only the absolute biggest anime series get videogame adaptations these days. It's a shame, in my opinion, and the blame probably lies at the feet of the vastly swollen scale and budgets of modern videogame production), it's probably worth looking into for fans of that version, too. One weird little detail is that another Ushio and Tora game came out six months later for the Famicom. Releasing a Famicom game as late as 1993 seems odd on its own, but six months after a Super Famicom version of the same series is double strange. I won't be reviewing that one though, since it's an RPG with no English translation.