Saturday, 13 March 2021

Curiosities Vol. 19 - Gambling 2!


 It's mostly illegal in America and Japan, but gambling is a pretty big problem in the UK, with every town harbouring several bookies and seedy "arcades" filled with nothing but fruit machines, latched onto the streets like fattened ticks. So of course, these special "prize" versions of legitimate videogames were also made for the UK market, and they have an aesthetic that shows it: in the fonts and specific shades of colours used in their graphics, there is an indescribable je nais se quois that harkens back to that kind of smoky, smelly pub that dads used to love up to about the mid nineties.

 


The first of the two games I'll be reviewing in this post is also the worst of the two: Prize Space Invaders is, in every way, a completely hateful game without merit. To play costs thirty pence for a "practice" game with no prizes, or fifty pence for a full game, in which it is theoretically possible to win money. How it works is that you play Space Invaders, and you're given a score quota, which adds ten pence to your prize. If you finish the stage, you're asked if you want to cash out and receive your prize or carry on, in hopes of increasing it. You only get one life, and if you die, you lose your prize. 

 


What's really horrible about it, though, is that the UFOs that fly across the top of the screen are now constant, and if you miss one, your score resets to zero. And on top of all that, some invaders will take multiple hits to kill, or might split into multiple invaders when you shoot them, and so on. It's a cynical, horrible game, but I think if you were some kind of Space Invaders savant, you might eventually be able to make a profit off of it. Though you'd need to be lucky too, since the score quota varies from game to game, seemingly at random.

 


Second up is Prize Tetris, apparently also known as Blox and Tetris Payout, and to which I have the opposite reastion to Prize Space Invaders, in a way: though I'm fairly certain it's completely impossible to win money on it, it does at least offer a mildly interesting variation on the traditional Tetris ruleset. Once again, you're supposed to be reaching a score quota to make money, though the lowest prize here is a whole pound, and the game implies it's possible to win up to twenty pounds! It's not, though. You're playing Tetris on a very short time limit, and even if you were to play perfectly, you wouldn't be able to reach the quota. It'd take at least something like seventy lines just to get to the lowest one.

 


What's intersting about Prize Tetris though is how points are scored. Unlike most variants, there's no extra points scored for clearing multiple lines in one go, not even for a full tetris. Instead, you scorer more points for clearing a line the higher up in the well it was. So you might try a strategy of deliberately filling the bottom few rows with junk, to score the extra points available in the upper echelons. You still wouldn't make any money, since the time limit is so short, but you might get a little closer than you otherwise would have done. Finally, just like Prize Space Invaders, the quotas and the amount of points scored per line is different every time you play, and again, it seems to be totally random. Maybe it's based on some algorithm that takes into account the amount of coins in the machine and the relative skill of past players, maybe it's just another way these games are horrible parasitic nonsense, we may never know.

 


If you're curious about either of the games covered in this post, then go emulate them, I guess. You're unlikely to still find working machines anywhere in the wild, and even if you do, I wouldn't recommend feeding them.

Saturday, 6 March 2021

Small Games Vol. 8!


 This post represents the last vestiges of my fifth laptop, the worst laptop I ever owned, which could barely run anything, and which is the reason why there haven't been any arcade, PS2, Saturn, etc. games featured on here in a long time. Because the two games I'm writing about today were among the few it could actually run without any problems! They're also linked to each other by being deliberate throwbacks to games of the 1980s.

 


Anyway, the first of the two is Cinnabar Kamen, a tokusatsu-themed single plane beat em up that has you in the role of the eponymous masked hero, walking from right to left, punching and kicking monsters, until you get to a boss, who you proceed to fight. There's not much more to it than that, really. It doesn't bring much to the genre, feeling like a romhack of the oldest of the old, Spartan X/Kung Fu, that doesn't even feel as good to play. It's definitely worlds away from the quality of the excellent Fire Dragon Fist Master Xiaomei. Cinnabar Kamen was a huge disappointment, and the one positive thing I can think to say about it is that the sunset in the background is nice and colourful. Not worth the hundred yen asking price.

 


Next up is a game that oozes authenticity, with the only crack in its eighties facade being the option for online co-op on the title screen. Were it not for this one giveaway, you could easily think that Virus Crashers was a ROM from the early days of the Famicom running in an emulator, rather than a brand new PC game released in the twenty-first century (I'm not sure exactly when, though, since the title screen has two copyright dates: 2006 and 2013)! As for the game itself, it can simply (and accurately) be described as "Bubble Bobble, but you can fly", as it sees you tackle single-screen stages full of enemies by trapping them in bubbles, then popping them to get point-scoring fruit. You even get higher-scoring fruit and power-ups for popping multiple enemies at once! Also, you can fly by holding the jump button. Though that is slightly more difficult than it sounds, as theres a lot of momentum/inertia at play, so it's not as simple as just going where you like on the screen and popping enemies at your leisure. The only thing missing (at least as far as I can tell) is Bubble Bobble's plethora of esoteric Druaga-esque secrets. Unless they are in there and I just haven't found any of them, in which case: good job to the devs for hiding them so well, I guess!

 


So, that's two games, both will run on practically any PC, though only one of the two is really worth bothering with. I know this post is short, but the next one's going to be longer, and maybe even a little bit seedier, so please look forward to that!