Saturday, 14 November 2020

Ninku 2 - Tenkuuryuu e no Michi (Game Gear)


 Ninku was an anime that ran for little over a year in the mid-1990s, but even though it's pretty much completely unknown in English-speaking parts of the world, in that short time it was somehow popular enough in Japan to have spawned seven tie-in games! This one's a fighting game, with a slight emphasis on single player, which makes sense, given how impractical it was setting up multiplayer on handhelds in those days (though it does have a versus link up mode, too).

 


There's two main modes of play: story mode, which has you playing as the three protagonists (an ugly little boy, a generic young man, and a guy in just his underpants) as you go through the story, watching lavishly pixel-illustrated cutscenes and fighting opponents (including one instance of that annoying little quirk of fighting game story modes: the unwinnable battle). It reminded me a lot of the Game Gear's most famous fighting game, Virtua Fighter The Animation, though it's actually a lot more fun than that, as the more traditional superpowered fighting game style of Ninku 2 fits the GG better than trying to squeeze the realistic martial arts of Virtua Fighter into a tiny 8-bit game. Then there's 1P battle, which is a standard arcade mode, allowing you to play as any of the eight characters in the game, and fighting the others in random order.

 


The cutscenes aren't the only thing that reminded me of VFTA, either, as the game has a quite impressive faux-zoom thing going on in the fights, too, as if the two characters get far enough apart, the camera zooms out to show everything much smaller at a distance. I'm pretty sure the only way they could have done this is making two complete sets of sprites for each character: one large and one small, as well as a large and small version of every stage. That seems like a lot of work for what is essentially a pointless visual gimmick, but I'm glad they did it, it really makes the game stand out! And it's not the only standout feature, as for an 8-bit fighting game, it's surprisingly complex! There's forwards and backwards dashes, power meters, multiple special moves for each character (and yes, you can do every move as the tiny zoomed-out sprite too!) and so on!

 


The power meter is something I have to take issue with, unfortunately, though. There's no super moves in the game (as far as I can tell, at least), and the meter instead limits your use of special moves. This alone wouldn't be an issue, but coupled with how meter is built, it becomes one. There's two ways of building meter in this game: charging it by holding punch and kick together, or getting hit. Hitting your opponent doesn't build meter. So all this comes together to de-incentivise using specials, and punishing players for trying to combo their opponents, or wear them down with specials. I can see why they might have done this, to disable "spamming" of specials and also to serve as a primitive comeback mechanic, but it just makes the fights a little less exciting, in my opinion.

 


Despite that one rather large flaw, Ninku 2 is a game I think is worth playing. It's a lot of fun, and most of the characters look cool! I think if a copy of this game had somehow come into the possession of my nine-year-old self, even though I'd never have seen the show, and wouldn't be able to read even the character names, let alone any of the story text, I think the visuals and the accessible fighting action would have been enough to capture my interest. And then I probably would have spent decades frustrated at how I couldn't get my hands on any English-language Ninku stuff.

Sunday, 8 November 2020

Near Fantasy Space (PC)


 Now, I'm sure you'll all take one look at these screenshots and you'll instantly know one thing: this is a Fantasy Zone fangame. And while that's an accurate assesment, it's also an incomplete one! Because Near Fantasy Space might take most of its aesthetic and mechanical inspiration from SEGA's pschedelic shooting game series, it uses them as a skeleton to pay homage to a whole bunch of other shooting games too! How efficient!

 


Now, I'm going to have to be honest with you all here: on this blog, I've always insisted on only using my own screenshots to illustrate my reviews. Unfortunately, Near Fantasy Space is one of those cases where that stubborn adherence to principles has somewhat limited my capacity to show all the cool stuff a game has to offer. So while I can show you the first three stages, which pay homage to Ikaruga, Battle Garegga, and R-Type respectively, you'll have to go elsewhere to see the later stages homaging the likes of Darius, Gradius, Fantasy Zone itself, and more. Sorry.

 


Other than the stages themselves, more little treats are on offer in the super-cute weapon shop screen, which is made to look like a modern shopping website, compllete with star ratings on each item and some recommendations right at the bottom. Furthermore, the rapid fire item looks just like the Rapid Fire Unit peripheral that was released for the Master System!

 


The most frustrating thing about the game's difficulty is how uneven it is. The stages themselves are actually pretty easy, and if you're not totally useless at shooting games, they shouldn't really offer you any trouble. The bossfights, by contrast, are harrowing ordeals. The bosses take an incredible amount of punishment before going down, and they definitely aren't shy about dishing it out, either. I almost wrote this game off, as I was having such a hard time getting past the second stage's boss, and I didn't want to post a review that only had sreenshots of two stages, but after about an hour of repeated failure, I eventually got past it. I will say this though: seeing how each new stage pays homeage to its inspiration is a pretty nice reward for getting through each bossfight.

 


Near Fantasy Space is a game that was clearly made with a lot of love, and like the X68000 game Scorpius that I reviewed a few years ago, is living proof of the fact that old-style shooting games are significantly more difficult than modern danmaku-style games. You can get it pretty cheaply online if you don't want to seek out a physical copy, and if you have the fortitude for a game with such a small amount of mercy, then I recommend you do so.