Tuesday, 15 September 2020

I Love Bikes! Street Racer Soul - Rider's Spirits (SNES)


 Also known as Bike Daisuki! Hashiriya Tamashii - Rider's Spirits, this game might look like one of many Mario Kart wannabes with super deformed characters and mode 7 tracks, and it pretty much is that. That is, except for one little detail: it's much more boring than most other games in this subgenre. 

 


You pick one of eight motorcyclists, including an army man, some  fairly generic girls, a character with cat ears on their helmet, a leather-clad gay stereotype, and some even more generic male motorcross guys and another one I can't remember, you race around the tracks in a grand prix arrangement with points being awarded depending on your finishing position. Of course, the CPU riders will always finish in the same order, so if you don't perform perfectly in every race, you aren't going to win the championship. 

 


There's three sets of tracks: amateur, novice, and pro. Oddly, amateur comes before novice. Unfortunately, there's no way to see the novice or pro tracks without getting first place in amateur, not even in time trial mode! After several hours of trying, the best I've been able to manage is second. So if there's a lack of variety in the screenshots, that's why. 

 


Anyway, other than the slightly wacky SD characters, this game's a lot more subdued than its genremates, and it's not a decision that works in its favour. The worst thing is the items. Firstly, there's no items to collect on the tracks, instead you can get one item per lap by going through the pit stop (though thankfully, you don't actually have to stop there). Then, when you actually use the item, it just shoots straght upwards, to descend, usually unseen and without any satusfaction, on one of the other racers. Other than that, it's a game that generally just feels slow, fiddly, and awkward at all times.

 


Obviously, I don't recommend I Love Bikes! etc, etc. Don't play it, it's rubbish. It has a translation patch, and I do kind of feel bad for the people who went out of their way to make that, but at the same time, i'm not insulting their work. It's the game itself that's bad, their translation is fine.

Tuesday, 8 September 2020

Dragonball Z Gekitou Tenkaichi Budokai (NES)


 Most of the Famicom Dragonball Z games are RPG, which never really seemed like a good fit, in my opinion, so when I found out that the final Famicom DBZ game was a fighting game released as late as 1992, that really caught my attention. Then when I learned that it was also part of some gimmicky barcode trading card nonsense, I wanted to play it even more! Of course, actually playing such a thing on real hardware would cost a ton, not only for the peripheral itself, but also for the cards required to use it. Luckily, there's a romhack out there that just lets you pick which character you want to be ingame, as opposed to having to swipe the barcode on the character's trading card.

 


It's a pretty impressive roster, too, with thirty slots. That is, nineteen characters, seven of whom have multiple forms, since this is Dragonball Z, after all. That's still thirty different character sprites, though, which is impressive for a Famicom game! They're taken from the fight against Raditz, all the way up to the fight against Perfect Cell, too, if you're wondering. Now, since this is a game built entirely around a gimmick, and really the whole point of it is to have kids in early 90s Japan going to each others' houses to make their card collections fight each other, there's not much in the way of single player stuff, and definitely no story mode.

 


You can play a tournament mode, though, by picking the eight-man tournament option, and, after selecting your own character, pressing B on the controller, which will have the CPU pick seven random fighters to fill the rest of the spaces. The problem is that the CPU-generated fighters are all incredibly weak, and you'll be able to beat any of them within a few hits. Sometimes just a single hit is enough! After you've beaten three opponents and won the tournament, you get to see your character's face in the middle of a fancy winners' certificate screen! Then, Freeza turns up and demands a fight. As big as the gap was between you and your previous CPU opponents, there's a similar gap between this bossfight Freeza and you. I've fought him a bunch of times, and never beaten him, and in fact, most of those fights were over in less than ten seconds.

 


That's really all there is to Gekitou Tenkaichi Budokai. Unless through some strange cosmic happenstance you suddenly find yourself in the body of a Japanese child in 1992, and that child doesn't yet have a sixteen-bit console, but does have the expensive peripheral for playing this game, then I'm sure you'll hve a lot of fun with your new friends. If that incredibly unlikely thing doesn't happen, though, this really is just a gimmick of a game, and there are many much better Dragonball Z fighitng games. In fact, I'm pretty sure there were probably already better ones on the Super Famicom and Mega Drive in 1992, even.