Thursday, 23 April 2020

Small Games Vol. 6!

It seems like it's been a while since there's been a small games post, and I just happened upon three candidates while exploring the X68000's roster, so here we are! First up is Hard Battle, a nice little shooting game. In it, you control an X68000, flying over scenery made of circuit boards and chips, and shooting disks at various other flying microcomputers, who return fire in kind. All while a demented little chiptune plays. It's pretty good! Play it, set a high score, try to beat the high score, there's not much else to it, really. There's no bombs or power-ups, and there's no scoring system besides "get points for shooting enemies", so it's pretty much as simple as a shooting game cane be. Not bad, though.

Next up is a game that doesn't fair so well, to the extent that I think it was probably just a bit of practice for the developer, and not meant to be enjoyed as a full, finished game at all. Its name is Death Fighter, and in it, you play as a martial artist who looks a lot like Ryu from Street Fighter, but whos repetoire is limited to punches and judo throws, locked in combat against a heavily armoured gladiator/knight-type guy. Your enemy doesn't really have any AI beyond charging forward and constantly attacking, and you've got to try and get your offence in when you can. You can block by pressing down, but since the enemy never stops attacking, there isn't really any point. A curiosity, and nothing more.

Finally, the best game of this trio, Ikari Blade. It looks like a pretty typical old-fashioned single-screen shooting game, but it gradually escalates to the point where the screens is full of enemies and their bullets, with very little room to maneuver. The main problem is that the escalation is a little too gradual, and your first five minutes or so of play will have you wondering why the game starts you out with ten shields, and why it's so generous in giving you more of them. It's also a shame that the game's not so generous with weapon power-ups, as even after three or four of them, your gun still feels incredibly feeble. Like I said, though, Ikari Blade is the best game out of these three, and despite its flaws, there's just something about it that's compelling and even slightly addictive.

Friday, 17 April 2020

Werdragon (PC88)

So, I have to start this review with a confession: I've only been able to play the first stage of this game. Not because it was too hard for me to get past (though it did actually take me a few attempts), but because as soon as the second stage started, the graphics were suddenly all glitched out, to the point of being unplayable. It's a shame, as Werdragon was turning out to be an okay game. Not a great one, or even a good one, but an okay one, at least.

Set in a world familiar from a thousand 1980s OAVs, that of a post-apocayptic cyberpunk city, where there's also demons and stuff along with the gangs and cyborgs, Werdragon is an auto-scrolling single-plane beat em up where you play as the eponymous, mis-spelled weredragon. Who is also a cyborg or something put together by a ghost professor? I'm just guessing by what I saw in the cutscenes. Anyway, you go from left to right, killing lots of enemies along the way with your sword, until you eventually get to the boss. You know how these things go.

There's a few twists in there, though! Like the flying drone enemies with the flat tops, who aren't just enemies: sometimes killing them refills a few points of your hit points, and you can stand on top of their flat heads, which is actually essential to avoid getting crushed to death between the left side of the screen and a wall at certain points. You move, jump, and crouch using the d-pad, and you have a button each for attacking left and right. Pressing down and both buttons together also fetches up your weapon select menu, from whence you can pick swords, guns, and magic. The magic is limited-use, and the gun you start off with is too slow and weak for most uses (it does come in handy during the first boss fight though, just because you'll eventually run out of magic, and your sword is almost impossible to harm him with).


Though the game moves very quickly, it also scrolls very jerkily, in chunks of a few pixels at a time. That's pretty common for action games on old Japanese microcomputers, though, so it'd be unfair to judge the game on that, and to be honest, it doesn't work to the game's detriment too much anyway. But, since I could only play the first stage of Werdragon there's not much else I have to say about it. Unless there was a big change later in the game, I can't say that we're all missing out on some big lost classic here, but like I said: it's not bad, either. It's just okay.