Sunday, 12 April 2020

Racing Aces (Mega CD)

There were a few games on the Mega CD that used a combination of a few very low poly models and FMV backgrounds to try and trick players into thinking they were 3D, the most well-known probably being Silpheed. Racing Aces bucks that trend by actually being a  game with full 3D stages! As you might have figured out from the title, it's a racing game about flying old timey aeroplanes around racetracks.

Unfortunately, it's a concept that doesn't really work very well, at least it doesn't here. It's just so fiddly, and it also feels so slow, even when you collect the turbo boost power ups. I'm sure it's not a frame rate issue, as though the frame rate does chug a bit, the Mega Drive version of Virtua Racing manages to be a fast and fun racing game under similar conditions. Maybe it's the fact that it's a game about racing planes? There's no accelerator, of course, and you have to keep dipping down to maintain speed, then pulling back up to avoid the ground.

The unfortunate fact is that the whole time I was playing this game, I was thinking of all the ways it could have been better. It would have been better if they'd made it a ground-based racing game, or a Pilotwings-style flying stunt game, or maybe even pushed the boat out and pre-empted the PS2's Sky Odyssey by about a decade and made it a relaxing biplane exploration game. It's a shame, because it really is impressive what they've managed to achieve with this game, and it's just no fun to play at all. It's barely even worth mentioning the incredibly dated stereotypical Japanese characters, because it's not like they're spoiling an otherwise decent game through their presence.

Anyway, more about how the game actually plays. You pick a character from the massive roster (though as far as I can tell, they don't actually play differently to each other), then you'll compete in a series of races against eight of the other characters, with the usual rules that you get championship points for finishing races in high positions. There's an extra caveat in that you can also shoot down your fellow racers, and each kill is worth one championship point too (downed pilots respawn after a couple of seconds). That's actually a good design decision, that I wish was more common in racing games that also have a combat element. I'm sure you remember when I criticised S.C.A.R.S for having a completely pointless scoring system tied to destroying your opponents. There's lots of tracks, and as you go along, you can buy better planes and upgrade them, and so on, but otherwise, that's pretty much it.

Racing Aces is a game that's ambitious and impressive, and unfortunately absolutely no fun to play at all. I don't recommend it as anything other than a technological curiosity. And on the subject of curiosity, I decided to look up the developers, Hammond & Leyland. Not only was this their only game (as far as I could tell), but most of the results weren't even for this company, but for news stories concerning a pair of cricket players active in the 1930s!

Monday, 6 April 2020

Curosities Vol. 18! - Game de Check! Koutsuu Anzen (Master System)

Game de Check! Koutsuu Anzen is an educational game that was commisionned by a Japanese insurance company, and was never actually on sale. They made a couple of hundred copies, and would lend the game, along with a Master System, to primary schools that requested it. It's also something that was pretty much completely forgotten and considered lost to the ages until very recently, when the great people at SMS Power got ahold of a copy, and not only dumped the ROM, but also simultaneously released a translation patch so more people could enjoy it! There's lots more information over there regarding the game's origins, so you should definitely go and have a look.

But I'm here to talk about the game itself! It's actually a collection of three games on one cartridge: Driving Sense Test, You're the Best Driver, and Pyonkichi's Adventure. Driving Sense Test is itself a collection of four minigames, designed to test the player's reactions and observational skills. You'll have to identify objects that fly past a window at high speed, catch animals of varying speeds by lowering your net at just the right time, follow a motorbike while weaving through traffic, and finally, walk behind a parrot, who'll warn you when to duck, jump, or speed up, o avoid obstacles. It's ok, I guess. The last of the minigames is the best, and the most videogamey in feel. At the end of all four, you get given scores in the areas each one was meant to be measuring: Driving Eye, Speed Sense, Driving Technique, and Risk Control.

Next up is the most substantial of the three games, You're the Best Driver. In this one, you drive either a car or a motorbike (though I couldn't tell any non-cosmetic difference between the two), and drive around the streets, very carefully obeying the rules of the road. Sticking to the speed limit, stopping at lights, and so on. Though I kept getting minor violations every time I turned a corner, and couldn't figure out why. Does Japan have a seperate speed limit for cornering maybe? You start the game with a hundred points, and lose some for every violation. Speeding loses seven points, hitting another car twenty-nine, and so on. Hitting a pedestrian loses all hundred points in one go! This is a decent enough educational game, I can definitely see a bunch of primary school kids in the eighties all clamouring to be the first to get to play it, like Granny's Garden in the UK during the same era, or the generic maths and French games that were on the computers at my school in the nineties.

Last, and also least, is Pyonkitchi's Adventure. By far the weakest of the three games here, it sees Pyonkitchi the Rabbit off on a walk to visit Pyonko the Rabbit. Along the way, he makes various decisions, like whether or not to look oth ways before crossing, or wait until the man turns green, and so on. Afterward, you decide whether he made the right decision or not, and the game tells you whether you were right or wrong. It's probably more educationally relvant to little kids than the other two games, but it's also by far the most boring. Very little interactivity, and it feels more than a little bit preachy and finger-wagging.

In summary, this is an interesting piece of history that's finally available for all to see, and it's actually not a bad set of games either, considering their origin. I do wonder why the insurance company chose the Master System for its host console rather than the ubiquitous-in-Japan Famicom, though. Maybe they liked the SMS' colour palette? Maybe it was cheaper? Maybe an exec was friends with one of SEGA's execs? We'll probably never know.