Tuesday, 4 February 2020

Curiosities Vol. 17 - Blaze

So, back in the ancient mists of time, there was a preview in issue #115 (June 1991) of CVG of an Amiga version of Sonic the Hedgehog that never came into being. The reasons why such a game might have been cancelled are obvious: as soon as it was released in the UK, the first Sonic game, and Sonic in general launched a kind of SEGA-mania that would last for almost half a decade, and the Amiga was, in mid-1991, the only major 16-bit competition to the Mega Drive in the UK that didn't have to be imported. Sonic appearing on the Amiga might have hampered sales of the Mega Drive, which was in the UK, almost monolithic in a way that the NES/Famicom was in the US and Japan in the 1980s.

Some might have said that the Amiga just couldn't do everything that the Mega Drive did, and a substandard port might also damage the brand. Blaze, a fanmade demo for an Amiga Sonic-alike could be used as evidence for and against this theory. On the surface, it does do a lot of the fancy tricks seen in Mega Drive Sonic: high-speed scrolling, loop-the-loops, water-surface reflections, and so on. However, it came out in 1993, not 1991. And, to the best of my knowledge, no commercially released Amiga platformers attempted any of this stuff, despite how poentially lucrative it might have been.

It does as decent a job as you might expect of emulating the feel of a genuine Sonic game, too. Not only does it have loops, but one particular highlight is a massive series of five linked loops in quick succession. There's also robot crabs and hornets, and gems to collect in lieu of rings. Blaze even curls into a ball to attck when he jumps! Interestingly, though, if you press down while running, he doesn't curl into a ball, but goes into a Splatterhouse-esque sliding kick.

The physics do occasionally feel a little off, particularly with regards to running up and jumping off of quarter pipes. This can be forgiven, though, by that fact that this was made in an age before widespread internet access, and long before there was the meticulous observation and analysis of Sonic phyisics that there is today. In fact, it's obviously impossible to be totally one hundred percent certain about this, but I think Blaze might be the first ever Sonic fangame!

So, that's Blaze. An interesting thing in many ways. It's a shame it never got fleshed out into a full game. It would obviously have been too late to have saved the Amiga from its inevitable doom, but it would at least have freed Amiga fans from decades of pretending Zool was as good as any platform game that originated on consoles.

Thursday, 30 January 2020

Other Stuff Monthly #9!

So, a few years ago, I was reading my way through the 1980s, as depicted in Uncanny X-Men, and an ad that kept cropping up was one for a board game entitled Web of Gold. It caught my eye, so I went to ebay to see if I could get a copy for myself. Amazingly, depsite the game being decades old, I managed to get a complete copy in immaculate condition for less than five pounds! Even better, it actually turned out to be a pretty good game, which is against the odds for a kids game from the 1980s.

The game concerns a group of explorers venturing into a large cave in search of gold. The cave is unfortunately inhabited by giant spiders. Players each control one explorer and one spider. As explorers, they journey around the board, hoping to find gold nuggets and other items (that aid in finding gold nuggets). As spiders, they try to entrap and kill the other players' explorers in webs. Winning comes through either being the first explorer to fetch six nuggets back to their homebase, or the last explorer still alive. It's a fun game, full of backstabbing, and just enough of a luck element to make snatching victory from the jaws of defeat an exciting event.

Where Web of Gold really shines though, is in its board and components. Everything is meticulously and precisely designed to fit together. The rock pillars on the board have little notches to fit the web tokens between, the explorers have slots on their underside to put them on the webs whn they get caught, and there are little places around the edges of the board to store cards, the die, and so on. Furthermore, each player has a little card to keep track of the fuel in their lantern and the number of spider bites they've suffered. These cards have little sliding counters attached to them and again, they're excellenty designed. Finally, the item cards, depicting things like torches, mushrooms, ropes, and so on, have really great, colourful art printed on them. It's just a great-looking game, with parts that are satisfying to use that add to the overall quality of the game as a whole.

Web of Gold is a great game, and, assuming prices are still as low as they were a few years ago, and also assuming you have at least two other people with whom to play it, I highly recommend tracking down a copy of your own.