It's time once again to look at a thing that's not a videogame, and this month, our subject is the November 2005 issue of Terebi Magazine, which is a Japanese magazine aimed at little boys. Why bother covering something like this? Because almost all the content is about tokusatsu tv shows, and a lot of that is spent of awesome double-page spreads, be they photographic or even some cool old-school artwork.
The magazine is also supposed to come with a DVD and a bunch or press-out-and-fold cardboard toys, but unfortunately, my copy has no DVD, and most of the toys were missing too. A coupler of the toys were intact, but my attempt at putting them together was an abject failure resulting in ugly, mangled, torn cardboard. Oh well.
Anyway, even if you can't read Japanese, Terebi Magazine is still worth seeking out some issues of if you're interested in tokusatsu, because of those aforementioned photo spreads. While adult-aimed magazines like Newtype Thelive are great for pictures of attractive actors and actresses from tokusatsu shows (and for covering late night stuff like Garo and Lion Maru G that has no place in a kids magazine, of course), these spreads have lots of big close-ups of monster, mecha, and hero suits, which are a joy to look at in such detail.
Also in this issure were some awesome detail cutaway drawings of Ultraman monsters, and a bunch of puzzles, mainly mazes. That's about it for this month, and I'm sorry if you're not at all interested in tokusatsu, but I never claimed that these monthly posts were ever going to be anything but self-indulgent!
Saturday, 28 December 2019
Monday, 23 December 2019
Grand Master (NES)
Despite the martial artsy-sounding name, this is an action RPG with a western fantasy setting, in which you play as a young knight named Rody out to rescue a princess from a devil named Dante. It is the most generic plot possible, but it is at at least presented well, with nice-looking pixelart cutscenes, and there's little side elements too, like the failed hero of a land that's already fallen to Dante, and your sister who went missing after going off to become a demon tamer thre years ago. It's also a little different to most RPGs, since it has no save or password functions, so you're meant to be able to get through it in one sitting (I've managed about half, so far, though the way the game's set out means that I've been able to see much more of it than that).
From the start, you can choose which order you want to play the first five dungeons (and this game only has dungeons, no towns), though I strongly recommend going to the icy mountains first, since there you get the throwing axes, which make all the bossfights significantly easier. Every stage has some kind of item to make progress easier, too: a morning star, a magic wand, armour, and so on, and those items are avtually the only way to improve you attack power, since levelling up only improves your max HP and MP. As I mentioned, there's no saving or even passwords available, but if you do die, you can continue from the title screen as many times as you like, keeping your experience level, as well as any items you got from dungeons you've completed.
The nice thing about Grand Master is it's a proper, purely designed videogame, by which i mean that you can easily recognise each kind of enemy and each stage element and quickly learn what they do and how they behave, then you figure out how you best counteract that behaviour. It's not flashy or impressive, but it is simple and satisfying. Though that's not to say that this is a game with bad presentation, the aforementioned cutscenes look great for something in a NES game, and there's some cool little touches in the game itself, too, like when you go to the mountains, Rody's wearing a big thick coat, and in the desert dungeon, he's wearing lighter, short-sleeved armour.
I don't think there's really much more for me to say about Grand Master: it's just a simple, well-designed, fun-to-play game. So obviously, I recommend that you give it a try!
From the start, you can choose which order you want to play the first five dungeons (and this game only has dungeons, no towns), though I strongly recommend going to the icy mountains first, since there you get the throwing axes, which make all the bossfights significantly easier. Every stage has some kind of item to make progress easier, too: a morning star, a magic wand, armour, and so on, and those items are avtually the only way to improve you attack power, since levelling up only improves your max HP and MP. As I mentioned, there's no saving or even passwords available, but if you do die, you can continue from the title screen as many times as you like, keeping your experience level, as well as any items you got from dungeons you've completed.
The nice thing about Grand Master is it's a proper, purely designed videogame, by which i mean that you can easily recognise each kind of enemy and each stage element and quickly learn what they do and how they behave, then you figure out how you best counteract that behaviour. It's not flashy or impressive, but it is simple and satisfying. Though that's not to say that this is a game with bad presentation, the aforementioned cutscenes look great for something in a NES game, and there's some cool little touches in the game itself, too, like when you go to the mountains, Rody's wearing a big thick coat, and in the desert dungeon, he's wearing lighter, short-sleeved armour.
I don't think there's really much more for me to say about Grand Master: it's just a simple, well-designed, fun-to-play game. So obviously, I recommend that you give it a try!
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